Bard
2024 SRD
Hit Die: d8
Primary Ability: CHA
Saving Throws: DEX, CHA
Armor Proficiencies: Light Armor
Weapon Proficiencies: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Skill Proficiencies: Choose 3 from Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival
Multiclass Prerequisites: CHA 13
Starting Equipment
- (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP
- (B) 90 GP
Or instead: 90 gp
Expendable Resources
- Bardic Inspiration. CHA modifier, minimum 1. Recharges: short rest.
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | — | — | — | — | — | — | — | — |
| 2 | 3 | — | — | — | — | — | — | — | — |
| 3 | 4 | 2 | — | — | — | — | — | — | — |
| 4 | 4 | 3 | — | — | — | — | — | — | — |
| 5 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Features
- Lvl 1 Spellcasting. You can cast bard spells using Charisma as your spellcasting ability.
- Lvl 1 Bardic Inspiration. As a bonus action, give a creature within range a Bardic Inspiration die (a d6, increasing with level) that it can add to one ability check, attack roll, saving throw, or damage roll. Usable a number of times equal to your Charisma modifier per long rest.
- Lvl 2 Jack of All Trades. You add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Lvl 2 Expertise. Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using either of those proficiencies.
- Lvl 3 Song of Rest. You and any friendly creatures who can hear your performance regain additional hit points when they spend Hit Dice during a short rest.
- Lvl 5 Font of Inspiration. You regain all expended uses of Bardic Inspiration when you finish a short or long rest.
- Lvl 6 Countercharm. As an action, you can start a performance that lasts until the end of your next turn, giving you and friendly creatures within 30 feet advantage on saving throws against being frightened or charmed.
- Lvl 10 Magical Secrets. You learn two spells of your choice from any class's spell list, and further such spells at higher levels.
- Lvl 20 Superior Inspiration. When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
Subclasses
College of Lore
4 features from level 3