Sorcerer

2024 SRD

Hit Die: d6

Primary Ability: CHA

Saving Throws: CON, CHA

Weapon Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows

Skill Proficiencies: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion

Multiclass Prerequisites: CHA 13

Starting Equipment

  • (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP
  • (B) 50 GP

Or instead: 50 gp

Expendable Resources

  • Sorcery Points. 2, rising to 20, from level 2. Recharges: long rest.

Spell Slots per Spell Level

Level1st2nd3rd4th5th6th7th8th9th
12
23
342
443
5432
6433
74331
84332
943331
1043332
11433321
12433321
134333211
144333211
1543332111
1643332111
17433321111
18433331111
19433332111
20433332211

Features

  • Lvl 1 Spellcasting. You can cast sorcerer spells using Charisma as your spellcasting ability.
  • Lvl 1 Innate Sorcery. As a bonus action, surge with magic for 1 minute, gaining a bonus to spell attack rolls and easier spell saving throw DCs for your enemies to resist. Usable twice per long rest.
  • Lvl 2 Font of Magic. You gain sorcery points, which you can use to fuel Metamagic options or convert to and from spell slots.
  • Lvl 3 Metamagic. Choose two Metamagic options, such as Careful, Distant, Empowered, Extended, Heightened, Quickened, Subtle, or Twinned Spell, to modify your spells using sorcery points. You learn additional options at higher levels.
  • Lvl 3 Sorcerous Origin. Choose the source of your innate magical power, granting features at 3rd level and higher.
  • Lvl 20 Sorcerous Restoration. You regain 4 sorcery points whenever you finish a short rest.

Subclasses

Draconic Sorcery

5 features from level 3