Wizard
2024 SRD
Hit Die: d6
Primary Ability: INT
Saving Throws: INT, WIS
Weapon Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Skill Proficiencies: Choose 2 from Arcana, History, Insight, Investigation, Medicine, Religion
Multiclass Prerequisites: INT 13
Starting Equipment
- (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP
- (B) 55 GP
Or instead: 55 gp
Expendable Resources
- Arcane Recovery. 1 use. Recharges: long rest.
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | — | — | — | — | — | — | — | — |
| 2 | 3 | — | — | — | — | — | — | — | — |
| 3 | 4 | 2 | — | — | — | — | — | — | — |
| 4 | 4 | 3 | — | — | — | — | — | — | — |
| 5 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Features
- Lvl 1 Spellcasting. You can cast wizard spells using Intelligence as your spellcasting ability, preparing spells from a spellbook.
- Lvl 1 Ritual Adept. You can cast any spell in your spellbook as a ritual if it has the ritual tag, even if you haven't prepared it.
- Lvl 2 Scholar. You gain expertise in one skill of your choice from Arcana, History, Investigation, Medicine, Nature, or Religion.
- Lvl 3 Wizard Subclass. You gain a Wizard subclass of your choice, which grants you features at certain Wizard levels.
- Lvl 18 Spell Mastery. Choose a 1st-level and a 2nd-level wizard spell you have prepared; you can cast them at their lowest level without expending a spell slot.
- Lvl 20 Signature Spells. Choose two 3rd-level wizard spells as your signature spells; they are always prepared, and you can cast each once at 3rd level without expending a spell slot before requiring a short or long rest to do so again.
Subclasses
Evoker
5 features from level 3