Wizard

2024 SRD

Hit Die: d6

Primary Ability: INT

Saving Throws: INT, WIS

Weapon Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows

Skill Proficiencies: Choose 2 from Arcana, History, Insight, Investigation, Medicine, Religion

Multiclass Prerequisites: INT 13

Starting Equipment

  • (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP
  • (B) 55 GP

Or instead: 55 gp

Starting Equipment Package

What this hands a new character. One branch per line is taken.

Starting Equipment
  • 2 × Dagger
  • Quarterstaff
  • Robe
  • Spellbook
  • Scholar’s Pack — 8 items
  • 5 gp

Or instead: 55 gp

Expendable Resources

  • Arcane Recovery. 1 use. Recharges: long rest.

Spell Slots per Spell Level

Level1st2nd3rd4th5th6th7th8th9th
12————————
23————————
342———————
443———————
5432——————
6433——————
74331—————
84332—————
943331————
1043332————
11433321———
12433321———
134333211——
144333211——
1543332111—
1643332111—
17433321111
18433331111
19433332111
20433332211

Features

  • Lvl 1 Spellcasting. You can cast wizard spells using Intelligence as your spellcasting ability, preparing spells from a spellbook.
  • Lvl 1 Ritual Adept. You can cast any spell in your spellbook as a ritual if it has the ritual tag, even if you haven't prepared it.
  • Lvl 2 Scholar. You gain expertise in one skill of your choice from Arcana, History, Investigation, Medicine, Nature, or Religion.
  • Lvl 3 Wizard Subclass. You gain a Wizard subclass of your choice, which grants you features at certain Wizard levels.
  • Lvl 18 Spell Mastery. Choose a 1st-level and a 2nd-level wizard spell you have prepared; you can cast them at their lowest level without expending a spell slot.
  • Lvl 20 Signature Spells. Choose two 3rd-level wizard spells as your signature spells; they are always prepared, and you can cast each once at 3rd level without expending a spell slot before requiring a short or long rest to do so again.

Subclasses

Evoker

5 features from level 3