Sailor

2014 SRD2014
2024 SRD2024

9 fields differ · 3 identical

Ability Score Increase Choice
From
strdexwis
Options
[
 {
  "increases": [
   2,
   1
  ]
 },
 {
  "increases": [
   1,
   1,
   1
  ]
 }
]
Ability Score Increases
dexadded
stradded
wisadded
Equipment
A belaying pin (club)50 feet of silk ropeA lucky charm such as a rabbit foot or a small stone with a hole in the centerA set of common clothesA belt pouch containing 10 gp
DaggerNavigator's ToolsRopeCommon Clothes20 gp
Feature
Description

When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.

Name
Ship's Passage
Origin Feat
Feat
Variant
Skill Proficiencies
AthleticsPerception
AcrobaticsPerception
Starting Equipment Options
Equipmentadded
Starting Gold
Unit
gp
gp
Value
10
20
Tool Proficiencies
Navigator's ToolsVehicles (Water)
Navigator's Tools
3 identical fields
Language Proficiency Choice
Count
0
0
Options
Name
Sailor
Sailor
Tool Proficiency Choice
Count
0
0
From Categories
Options
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