Sailor
2014 SRD2014
2024 SRD2024
9 fields differ · 3 identical
Ability Score Increase Choice
From
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strdexwis
Options
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[
{
"increases": [
2,
1
]
},
{
"increases": [
1,
1,
1
]
}
]Ability Score Increases
dexadded
—stradded
—wisadded
—Equipment
A belaying pin (club)50 feet of silk ropeA lucky charm such as a rabbit foot or a small stone with a hole in the centerA set of common clothesA belt pouch containing 10 gp
DaggerNavigator's ToolsRopeCommon Clothes20 gp
Feature
Description
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
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Name
Ship's Passage
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Origin Feat
Feat
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—
Variant
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—
Skill Proficiencies
AthleticsPerception
AcrobaticsPerception
Starting Equipment Options
Equipmentadded
—Starting Gold
Unit
gp
gp
Value
10
20
Tool Proficiencies
Navigator's ToolsVehicles (Water)
Navigator's Tools
3 identical fields
Language Proficiency Choice
Count
0
0
Options
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—
Name
Sailor
Sailor
Tool Proficiency Choice
Count
0
0
From Categories
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—
Options
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