Barbarian

2014 SRD2014
2024 SRD2024

6 fields differ · 14 identical

Ability Score Improvement Levels
48121619
481216
Features
Brutal Criticalremoved
Brutal Strikeadded
Danger Sense
Armor Class Formula
Description

You have advantage on Dexterity saving throws against effects you can see, such as traps and spells, as long as you aren't blinded, deafened, or incapacitated.

You have advantage on Dexterity saving throws against effects you can see, as long as you aren't blinded, deafened, or incapacitated.

Hit Point Bonus
Level
2
2
Name
Danger Sense
Danger Sense
Extra Attack
Armor Class Formula
Description

You can attack twice, instead of once, whenever you take the Attack action on your turn.

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Hit Point Bonus
Level
5
5
Name
Extra Attack
Extra Attack
Fast Movement
Armor Class Formula
Description

Your speed increases by 10 feet while you aren't wearing heavy armor.

Your speed increases by 10 feet while you aren't wearing heavy armor.

Hit Point Bonus
Level
5
5
Name
Fast Movement
Fast Movement
Feral Instinct
Armor Class Formula
Description

You have advantage on initiative rolls, and if you're surprised at the start of combat, you can still act normally on your first turn if you enter your rage first.

You have advantage on initiative rolls, and if you're surprised at the start of combat, you can still act normally on your first turn if you enter your rage first.

Hit Point Bonus
Level
7
7
Name
Feral Instinct
Feral Instinct
Indomitable Might
Armor Class Formula
Description

If your total for a Strength check is less than your Strength score, you can use that score in place of the total.

If your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Hit Point Bonus
Level
18
18
Name
Indomitable Might
Indomitable Might
Instinctive Pounceadded
Primal Champion
Armor Class Formula
Description

Your Strength and Constitution scores increase by 4, to a maximum of 24.

Your Strength and Constitution scores increase by 4, to a maximum of 24.

Hit Point Bonus
Level
20
20
Name
Primal Champion
Primal Champion
Primal Knowledgeadded
Rage
Armor Class Formula
Description

As a bonus action, enter a rage for 1 minute: advantage on Strength checks and saving throws, extra damage on Strength-based melee attacks, and resistance to bludgeoning, piercing, and slashing damage. Usable a limited number of times per long rest, increasing with level.

As a bonus action, enter a rage for 1 minute: advantage on Strength checks and saving throws, extra damage on Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage. You no longer need to see or hear an attacker to activate this in response to taking damage.

Hit Point Bonus
Level
1
1
Name
Rage
Rage
Reckless Attack
Armor Class Formula
Description

You can attack recklessly, giving you advantage on melee weapon attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn.

You can attack recklessly, giving you advantage on melee weapon attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn.

Hit Point Bonus
Level
2
2
Name
Reckless Attack
Reckless Attack
Relentless Rage
Armor Class Formula
Description

If you drop to 0 hit points while raging and don't die outright, you can make a Constitution saving throw to drop to 1 hit point instead. The DC increases each time you use this feature between rests.

If you drop to 0 hit points while raging and don't die outright, you can make a Constitution saving throw to drop to 1 hit point instead. The DC increases each time you use this feature between rests.

Hit Point Bonus
Level
11
11
Name
Relentless Rage
Relentless Rage
Unarmored Defense
Armor Class Formula
{
 "base": 10,
 "abilities": [
  "dex",
  "con"
 ],
 "allowsShield": true
}
{
 "base": 10,
 "abilities": [
  "dex",
  "con"
 ],
 "allowsShield": true
}
Description

While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

Hit Point Bonus
Level
1
1
Name
Unarmored Defense
Unarmored Defense
Weapon Masteryadded
Resources
rage
Ability Modifier
From Level
1
1
Key
rage
rage
Max By Level
22333444444555556666
22333444444555556666
Minimum
Name
Rage
Rage
Per Class Level
Recharge
[
 {
  "fromLevel": 1,
  "longRest": {
   "fraction": 1
  }
 }
]
[
 {
  "fromLevel": 1,
  "shortRest": {
   "uses": 1
  },
  "longRest": {
   "fraction": 1
  }
 }
]
Unlimited From Level
20
Starting Equipment
(a) a greataxe or (b) any martial melee weapon(a) two handaxes or (b) any simple weaponAn explorer’s pack and four javelins
(A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP(B) 75 GP
Starting Equipment Options
(a) a greataxe or (b) any martial melee weaponremoved
(a) two handaxes or (b) any simple weaponremoved
An explorer’s pack and four javelinsremoved
Starting Equipmentadded
Starting Gold
Unit
gp
Value
75
14 identical fields
Always Prepared
Armor Proficiencies
Light ArmorMedium ArmorShields
Light ArmorMedium ArmorShields
Hit Die
12
12
Multiclass Prerequisites
str
Abilities
str
str
Minimum
13
13
Name
Barbarian
Barbarian
Primary Ability
str
str
Saving Throw Proficiencies
strcon
strcon
Skill Proficiency Choice
Count
2
2
Options
Animal HandlingAthleticsIntimidationNaturePerceptionSurvival
Animal HandlingAthleticsIntimidationNaturePerceptionSurvival
Spellcasting
Ability
Cantrips By Level
Cantrips Known
Known By Level
Known Is Minimum
No
No
Multiclass Caster Levels
Pact Magic
Preparation
Progression
Spells Known
Starting Wealth
Dice
Multiplier
Unit
Subclass Level
3
3
Tool Proficiencies
Tool Proficiency Choice
Count
0
0
From Categories
Options
Weapon Proficiencies
Simple WeaponsMartial Weapons
Simple WeaponsMartial Weapons
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