Barbarian
6 fields differ · 14 identical
You have advantage on Dexterity saving throws against effects you can see, such as traps and spells, as long as you aren't blinded, deafened, or incapacitated.
You have advantage on Dexterity saving throws against effects you can see, as long as you aren't blinded, deafened, or incapacitated.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Your speed increases by 10 feet while you aren't wearing heavy armor.
Your speed increases by 10 feet while you aren't wearing heavy armor.
You have advantage on initiative rolls, and if you're surprised at the start of combat, you can still act normally on your first turn if you enter your rage first.
You have advantage on initiative rolls, and if you're surprised at the start of combat, you can still act normally on your first turn if you enter your rage first.
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
Your Strength and Constitution scores increase by 4, to a maximum of 24.
Your Strength and Constitution scores increase by 4, to a maximum of 24.
As a bonus action, enter a rage for 1 minute: advantage on Strength checks and saving throws, extra damage on Strength-based melee attacks, and resistance to bludgeoning, piercing, and slashing damage. Usable a limited number of times per long rest, increasing with level.
As a bonus action, enter a rage for 1 minute: advantage on Strength checks and saving throws, extra damage on Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage. You no longer need to see or hear an attacker to activate this in response to taking damage.
You can attack recklessly, giving you advantage on melee weapon attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn.
You can attack recklessly, giving you advantage on melee weapon attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn.
If you drop to 0 hit points while raging and don't die outright, you can make a Constitution saving throw to drop to 1 hit point instead. The DC increases each time you use this feature between rests.
If you drop to 0 hit points while raging and don't die outright, you can make a Constitution saving throw to drop to 1 hit point instead. The DC increases each time you use this feature between rests.
{
"base": 10,
"abilities": [
"dex",
"con"
],
"allowsShield": true
}{
"base": 10,
"abilities": [
"dex",
"con"
],
"allowsShield": true
}While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
[
{
"fromLevel": 1,
"longRest": {
"fraction": 1
}
}
][
{
"fromLevel": 1,
"shortRest": {
"uses": 1
},
"longRest": {
"fraction": 1
}
}
]