Fighter

2014 SRD2014
2024 SRD2024

6 fields differ · 14 identical

Ability Score Improvement Levels
46812141619
468121416
Features
Action Surge
Armor Class Formula
Description

You can take one additional action on your turn, once per short or long rest (twice per rest starting at 17th level).

You can take one additional action on your turn, once per short or long rest (twice per rest starting at 17th level).

Hit Point Bonus
Level
2
2
Name
Action Surge
Action Surge
Extra Attack
Armor Class Formula
Description

You can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at 11th level and four at 20th level.

You can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at 11th level and four at 20th level.

Hit Point Bonus
Level
5
5
Name
Extra Attack
Extra Attack
Fighting Style
Armor Class Formula
Description

You adopt a particular style of fighting as your specialty, such as Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting.

You adopt a particular style of fighting as your specialty, such as Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting.

Hit Point Bonus
Level
1
1
Name
Fighting Style
Fighting Style
Indomitable
Armor Class Formula
Description

You can reroll a saving throw that you fail. Usable once per long rest, increasing to two and three uses at higher levels.

You can reroll a saving throw that you fail. Usable once per long rest, increasing to two and three uses at higher levels.

Hit Point Bonus
Level
9
9
Name
Indomitable
Indomitable
Martial Archetype
Armor Class Formula
Description

Choose an archetype that you strive to emulate, granting features at 3rd level and higher.

Choose an archetype that you strive to emulate, granting features at 3rd level and higher.

Hit Point Bonus
Level
3
3
Name
Martial Archetype
Martial Archetype
Second Wind
Armor Class Formula
Description

As a bonus action, regain hit points equal to 1d10 plus your fighter level. Usable once per short or long rest.

As a bonus action, regain hit points equal to 1d10 plus your fighter level. Usable twice, regaining a use on a short or long rest.

Hit Point Bonus
Level
1
1
Name
Second Wind
Second Wind
Weapon Masteryadded
Resources
action-surge
Ability Modifier
From Level
1
1
Key
action-surge
action-surge
Max By Level
01111111111111112222
01111111111111112222
Minimum
Name
Action Surge
Action Surge
Per Class Level
Recharge
[
 {
  "fromLevel": 1,
  "shortRest": {
   "fraction": 1
  },
  "longRest": {
   "fraction": 1
  }
 }
]
[
 {
  "fromLevel": 1,
  "shortRest": {
   "fraction": 1
  },
  "longRest": {
   "fraction": 1
  }
 }
]
Unlimited From Level
indomitable
Ability Modifier
From Level
1
1
Key
indomitable
indomitable
Max By Level
00000000111122223333
00000000111122223333
Minimum
Name
Indomitable
Indomitable
Per Class Level
Recharge
[
 {
  "fromLevel": 1,
  "longRest": {
   "fraction": 1
  }
 }
]
[
 {
  "fromLevel": 1,
  "longRest": {
   "fraction": 1
  }
 }
]
Unlimited From Level
second-wind
Ability Modifier
From Level
1
1
Key
second-wind
second-wind
Max By Level
11111111111111111111
22233333344444444444
Minimum
Name
Second Wind
Second Wind
Per Class Level
Recharge
[
 {
  "fromLevel": 1,
  "shortRest": {
   "fraction": 1
  },
  "longRest": {
   "fraction": 1
  }
 }
]
[
 {
  "fromLevel": 1,
  "shortRest": {
   "uses": 1
  },
  "longRest": {
   "fraction": 1
  }
 }
]
Unlimited From Level
Starting Equipment
(a) chain mail or (b) leather armor, longbow, and 20 arrows(a) a martial weapon and a shield or (b) two martial weapons(a) a light crossbow and 20 bolts or (b) two handaxes(a) a dungeoneer’s pack or (b) an explorer’s pack
(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP(C) 155 GP
Starting Equipment Options
(a) a dungeoneer’s pack or (b) an explorer’s packremoved
(a) a light crossbow and 20 bolts or (b) two handaxesremoved
(a) a martial weapon and a shield or (b) two martial weaponsremoved
(a) chain mail or (b) leather armor, longbow, and 20 arrowsremoved
Starting Equipmentadded
Starting Gold
Unit
gp
Value
155
14 identical fields
Always Prepared
Armor Proficiencies
Light ArmorMedium ArmorHeavy ArmorShields
Light ArmorMedium ArmorHeavy ArmorShields
Hit Die
10
10
Multiclass Prerequisites
dex+str
Abilities
strdex
strdex
Minimum
13
13
Name
Fighter
Fighter
Primary Ability
strdex
strdex
Saving Throw Proficiencies
strcon
strcon
Skill Proficiency Choice
Count
2
2
Options
AcrobaticsAnimal HandlingAthleticsHistoryInsightIntimidationPerceptionSurvival
AcrobaticsAnimal HandlingAthleticsHistoryInsightIntimidationPerceptionSurvival
Spellcasting
Ability
Cantrips By Level
Cantrips Known
Known By Level
Known Is Minimum
No
No
Multiclass Caster Levels
Pact Magic
Preparation
Progression
Spells Known
Starting Wealth
Dice
Multiplier
Unit
Subclass Level
3
3
Tool Proficiencies
Tool Proficiency Choice
Count
0
0
From Categories
Options
Weapon Proficiencies
Simple WeaponsMartial Weapons
Simple WeaponsMartial Weapons
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