Fighter
6 fields differ · 14 identical
You can take one additional action on your turn, once per short or long rest (twice per rest starting at 17th level).
You can take one additional action on your turn, once per short or long rest (twice per rest starting at 17th level).
You can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at 11th level and four at 20th level.
You can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at 11th level and four at 20th level.
You adopt a particular style of fighting as your specialty, such as Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting.
You adopt a particular style of fighting as your specialty, such as Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting.
You can reroll a saving throw that you fail. Usable once per long rest, increasing to two and three uses at higher levels.
You can reroll a saving throw that you fail. Usable once per long rest, increasing to two and three uses at higher levels.
Choose an archetype that you strive to emulate, granting features at 3rd level and higher.
Choose an archetype that you strive to emulate, granting features at 3rd level and higher.
As a bonus action, regain hit points equal to 1d10 plus your fighter level. Usable once per short or long rest.
As a bonus action, regain hit points equal to 1d10 plus your fighter level. Usable twice, regaining a use on a short or long rest.
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