Monk
7 fields differ · 13 identical
You gain proficiency in all saving throws, and you can spend 1 ki point to reroll a failed save.
You gain proficiency in all saving throws, and you can spend 1 Focus Point to reroll a failed save.
You can spend ki points to become invisible and resist all damage but force damage for a short time, or to cast astral projection without expending material components.
You can spend Focus Points to become invisible and resist all damage but force damage for a short time, or to cast astral projection without expending material components.
When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.
When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
You can use Dexterity instead of Strength for unarmed strikes and monk weapons, your unarmed strike damage die increases with level, and you can make an unarmed strike as a bonus action.
You can use Dexterity instead of Strength for unarmed strikes and monk weapons, your unarmed strike damage die increases with level, and you can make an unarmed strike as a bonus action.
Choose a tradition that grants features at 3rd level and higher.
Choose a tradition that grants features at 3rd level and higher.
When you roll initiative and have no ki points remaining, you regain some ki points.
When you roll initiative and have no Focus Points remaining, you regain some Focus Points.
You are immune to disease and poison.
You are immune to disease and poison.
When you hit a creature with a melee weapon attack, you can spend 1 ki point to force it to make a Constitution saving throw or be stunned until the end of your next turn.
When you hit a creature with a melee weapon attack, you can spend 1 Focus Point to force it to make a Constitution saving throw or be stunned until the end of your next turn.
{
"base": 10,
"abilities": [
"dex",
"wis"
],
"allowsShield": false
}{
"base": 10,
"abilities": [
"dex",
"wis"
],
"allowsShield": false
}While not wearing armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
While not wearing armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
Your speed increases while you aren't wearing armor or wielding a shield, and at higher levels you can move along vertical surfaces and across liquids without falling.
Your speed increases while you aren't wearing armor or wielding a shield, and at higher levels you can move along vertical surfaces and across liquids without falling.