Monk

2014 SRD2014
2024 SRD2024

7 fields differ · 13 identical

Ability Score Improvement Levels
48121619
481216
Features
Deflect Attacksadded
—
Deflect Missilesremoved
—
Diamond Soul
Armor Class Formula
—
—
Description

You gain proficiency in all saving throws, and you can spend 1 ki point to reroll a failed save.

You gain proficiency in all saving throws, and you can spend 1 Focus Point to reroll a failed save.

Hit Point Bonus
—
—
Level
14
14
Name
Diamond Soul
Diamond Soul
Empty Body
Armor Class Formula
—
—
Description

You can spend ki points to become invisible and resist all damage but force damage for a short time, or to cast astral projection without expending material components.

You can spend Focus Points to become invisible and resist all damage but force damage for a short time, or to cast astral projection without expending material components.

Hit Point Bonus
—
—
Level
18
18
Name
Empty Body
Empty Body
Evasion
Armor Class Formula
—
—
Description

When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.

When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.

Hit Point Bonus
—
—
Level
7
7
Name
Evasion
Evasion
Extra Attack
Armor Class Formula
—
—
Description

You can attack twice, instead of once, whenever you take the Attack action on your turn.

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Hit Point Bonus
—
—
Level
5
5
Name
Extra Attack
Extra Attack
Focus Pointsadded
—
Kiremoved
—
Martial Arts
Armor Class Formula
—
—
Description

You can use Dexterity instead of Strength for unarmed strikes and monk weapons, your unarmed strike damage die increases with level, and you can make an unarmed strike as a bonus action.

You can use Dexterity instead of Strength for unarmed strikes and monk weapons, your unarmed strike damage die increases with level, and you can make an unarmed strike as a bonus action.

Hit Point Bonus
—
—
Level
1
1
Name
Martial Arts
Martial Arts
Monastic Tradition
Armor Class Formula
—
—
Description

Choose a tradition that grants features at 3rd level and higher.

Choose a tradition that grants features at 3rd level and higher.

Hit Point Bonus
—
—
Level
3
3
Name
Monastic Tradition
Monastic Tradition
Perfect Self
Armor Class Formula
—
—
Description

When you roll initiative and have no ki points remaining, you regain some ki points.

When you roll initiative and have no Focus Points remaining, you regain some Focus Points.

Hit Point Bonus
—
—
Level
20
20
Name
Perfect Self
Perfect Self
Purity of Body
Armor Class Formula
—
—
Description

You are immune to disease and poison.

You are immune to disease and poison.

Hit Point Bonus
—
—
Level
10
10
Name
Purity of Body
Purity of Body
Stunning Strike
Armor Class Formula
—
—
Description

When you hit a creature with a melee weapon attack, you can spend 1 ki point to force it to make a Constitution saving throw or be stunned until the end of your next turn.

When you hit a creature with a melee weapon attack, you can spend 1 Focus Point to force it to make a Constitution saving throw or be stunned until the end of your next turn.

Hit Point Bonus
—
—
Level
5
5
Name
Stunning Strike
Stunning Strike
Unarmored Defense
Armor Class Formula
{
 "base": 10,
 "abilities": [
  "dex",
  "wis"
 ],
 "allowsShield": false
}
{
 "base": 10,
 "abilities": [
  "dex",
  "wis"
 ],
 "allowsShield": false
}
Description

While not wearing armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.

While not wearing armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.

Hit Point Bonus
—
—
Level
1
1
Name
Unarmored Defense
Unarmored Defense
Unarmored Movement
Armor Class Formula
—
—
Description

Your speed increases while you aren't wearing armor or wielding a shield, and at higher levels you can move along vertical surfaces and across liquids without falling.

Your speed increases while you aren't wearing armor or wielding a shield, and at higher levels you can move along vertical surfaces and across liquids without falling.

Hit Point Bonus
—
—
Level
2
2
Name
Unarmored Movement
Unarmored Movement
Uncanny Metabolismadded
—
Resources
focus-pointsadded
—
ki-pointsremoved
—
uncanny-metabolismadded
—
Starting Equipment
(a) a shortsword or (b) any simple weapon(a) a dungeoneer’s pack or (b) an explorer’s pack10 darts
(A) Spear, 5 Daggers, Artisan’s Tools or Musical Instrument chosen for the tool proficiency above, Explorer’s Pack, and 11 GP(B) 50 GP
Starting Equipment Options
(a) a dungeoneer’s pack or (b) an explorer’s packremoved
—
(a) a shortsword or (b) any simple weaponremoved
—
10 dartsremoved
—
Starting Equipmentadded
—
Starting Gold
Unit
—
gp
Value
—
50
Weapon Proficiencies
Simple WeaponsShortswords
Simple WeaponsMartial Weapons with the Light Property
13 identical fields
Always Prepared
—
Armor Proficiencies
—
—
Hit Die
8
8
Multiclass Prerequisites
dex
Abilities
dex
dex
Minimum
13
13
wis
Abilities
wis
wis
Minimum
13
13
Name
Monk
Monk
Primary Ability
dexwis
dexwis
Saving Throw Proficiencies
strdex
strdex
Skill Proficiency Choice
Count
2
2
Options
AcrobaticsAthleticsHistoryInsightReligionStealth
AcrobaticsAthleticsHistoryInsightReligionStealth
Spellcasting
Ability
—
—
Cantrips By Level
—
—
Cantrips Known
—
—
Known By Level
—
—
Known Is Minimum
No
No
Multiclass Caster Levels
—
—
Pact Magic
—
—
Preparation
—
—
Progression
—
—
Spells Known
—
—
Starting Wealth
Dice
—
—
Multiplier
—
—
Unit
—
—
Subclass Level
3
3
Tool Proficiencies
—
—
Tool Proficiency Choice
Count
1
1
From Categories
Artisan's ToolsMusical Instrument
Artisan's ToolsMusical Instrument
Options
—
—
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