Ranger

2014 SRD2014
2024 SRD2024

6 fields differ · 14 identical

Ability Score Improvement Levels
48121619
481216
Features
Deft Exploreradded
—
Extra Attack
Armor Class Formula
—
—
Description

You can attack twice, instead of once, whenever you take the Attack action on your turn.

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Hit Point Bonus
—
—
Level
5
5
Name
Extra Attack
Extra Attack
Favored Enemyremoved
—
Feral Senses
Armor Class Formula
—
—
Description

You are aware of the location of invisible creatures within 30 feet, provided they aren't hidden from you and you aren't blinded or deafened.

You are aware of the location of invisible creatures within 30 feet, provided they aren't hidden from you and you aren't blinded or deafened.

Hit Point Bonus
—
—
Level
18
18
Name
Feral Senses
Feral Senses
Fighting Style
Armor Class Formula
—
—
Description

You adopt a particular style of fighting as your specialty.

You adopt a particular style of fighting as your specialty.

Hit Point Bonus
—
—
Level
2
2
Name
Fighting Style
Fighting Style
Foe Slayer
Armor Class Formula
—
—
Description

Once per turn, add your Wisdom modifier to an attack roll or damage roll against a creature you've chosen as your favored enemy.

Once per turn, add your Wisdom modifier to an attack roll or damage roll against a creature you've chosen as your favored enemy.

Hit Point Bonus
—
—
Level
20
20
Name
Foe Slayer
Foe Slayer
Hide in Plain Sight
Armor Class Formula
—
—
Description

You can spend 1 minute creating camouflage for yourself, gaining a bonus to Dexterity (Stealth) checks as long as you remain stationary.

You can spend 1 minute creating camouflage for yourself, gaining a bonus to Dexterity (Stealth) checks as long as you remain stationary.

Hit Point Bonus
—
—
Level
10
10
Name
Hide in Plain Sight
Hide in Plain Sight
Land's Stride
Armor Class Formula
—
—
Description

Moving through nonmagical difficult terrain costs no extra movement, and you have advantage on saving throws against magical plants that impede movement.

Moving through nonmagical difficult terrain costs no extra movement, and you have advantage on saving throws against magical plants that impede movement.

Hit Point Bonus
—
—
Level
8
8
Name
Land's Stride
Land's Stride
Natural Explorerremoved
—
Primeval Awarenessremoved
—
Ranger Archetype
Armor Class Formula
—
—
Description

Choose an archetype that grants features at 3rd level and higher.

Choose an archetype that grants features at 3rd level and higher.

Hit Point Bonus
—
—
Level
3
3
Name
Ranger Archetype
Ranger Archetype
Spellcasting
Armor Class Formula
—
—
Description

You can cast ranger spells using Wisdom as your spellcasting ability.

You can cast ranger spells using Wisdom as your spellcasting ability, starting at 1st level.

Hit Point Bonus
—
—
Level
2
1
Name
Spellcasting
Spellcasting
Vanish
Armor Class Formula
—
—
Description

You can use the Hide action as a bonus action, and you can't be tracked by nonmagical means unless you choose to leave a trail.

You can use the Hide action as a bonus action, and you can't be tracked by nonmagical means unless you choose to leave a trail.

Hit Point Bonus
—
—
Level
14
14
Name
Vanish
Vanish
Weapon Masteryadded
—
Spellcasting
Ability
wis
wis
Cantrips By Level
—
—
Cantrips Known
0
0
Known By Level
023344556677889910101111
—
Known Is Minimum
No
No
Multiclass Caster Levels
011223344556677889910
1122334455667788991010
Pact Magic
—
—
Preparation
—
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  14,
  14,
  15,
  15
 ],
 "abilityLevels": [],
 "changeOn": [
  "long-rest"
 ],
 "changeCount": 1
}
Progression
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  "level": 8,
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 {
  "level": 9,
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 {
  "level": 10,
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 {
  "level": 11,
  "slots": [
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 {
  "level": 12,
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 {
  "level": 13,
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 {
  "level": 14,
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 {
  "level": 15,
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  "level": 16,
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  "level": 18,
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  "level": 2,
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  "level": 9,
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 {
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 {
  "level": 16,
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   4,
   3,
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 {
  "level": 17,
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 {
  "level": 18,
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   4,
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 {
  "level": 19,
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   4,
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 },
 {
  "level": 20,
  "slots": [
   4,
   3,
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   2,
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   0,
   0,
   0
  ]
 }
]
Spells Known
0
2
Starting Equipment
(a) scale mail or (b) leather armor(a) two shortswords or (b) two simple melee weapons(a) a dungeoneer’s pack or (b) an explorer’s packA longbow and a quiver of 20 arrows
(A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP(B) 150 GP
Starting Equipment Options
(a) a dungeoneer’s pack or (b) an explorer’s packremoved
—
(a) scale mail or (b) leather armorremoved
—
(a) two shortswords or (b) two simple melee weaponsremoved
—
A longbow and a quiver of 20 arrowsremoved
—
Starting Equipmentadded
—
Starting Gold
Unit
—
gp
Value
—
150
14 identical fields
Always Prepared
—
Armor Proficiencies
Light ArmorMedium ArmorShields
Light ArmorMedium ArmorShields
Hit Die
10
10
Multiclass Prerequisites
dex
Abilities
dex
dex
Minimum
13
13
wis
Abilities
wis
wis
Minimum
13
13
Name
Ranger
Ranger
Primary Ability
dexwis
dexwis
Resources
—
Saving Throw Proficiencies
strdex
strdex
Skill Proficiency Choice
Count
3
3
Options
Animal HandlingAthleticsInsightInvestigationNaturePerceptionStealthSurvival
Animal HandlingAthleticsInsightInvestigationNaturePerceptionStealthSurvival
Starting Wealth
Dice
—
—
Multiplier
—
—
Unit
—
—
Subclass Level
3
3
Tool Proficiencies
—
—
Tool Proficiency Choice
Count
0
0
From Categories
—
—
Options
—
—
Weapon Proficiencies
Simple WeaponsMartial Weapons
Simple WeaponsMartial Weapons
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