Ranger
6 fields differ · 14 identical
You can attack twice, instead of once, whenever you take the Attack action on your turn.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
You are aware of the location of invisible creatures within 30 feet, provided they aren't hidden from you and you aren't blinded or deafened.
You are aware of the location of invisible creatures within 30 feet, provided they aren't hidden from you and you aren't blinded or deafened.
You adopt a particular style of fighting as your specialty.
You adopt a particular style of fighting as your specialty.
Once per turn, add your Wisdom modifier to an attack roll or damage roll against a creature you've chosen as your favored enemy.
Once per turn, add your Wisdom modifier to an attack roll or damage roll against a creature you've chosen as your favored enemy.
You can spend 1 minute creating camouflage for yourself, gaining a bonus to Dexterity (Stealth) checks as long as you remain stationary.
You can spend 1 minute creating camouflage for yourself, gaining a bonus to Dexterity (Stealth) checks as long as you remain stationary.
Moving through nonmagical difficult terrain costs no extra movement, and you have advantage on saving throws against magical plants that impede movement.
Moving through nonmagical difficult terrain costs no extra movement, and you have advantage on saving throws against magical plants that impede movement.
Choose an archetype that grants features at 3rd level and higher.
Choose an archetype that grants features at 3rd level and higher.
You can cast ranger spells using Wisdom as your spellcasting ability.
You can cast ranger spells using Wisdom as your spellcasting ability, starting at 1st level.
You can use the Hide action as a bonus action, and you can't be tracked by nonmagical means unless you choose to leave a trail.
You can use the Hide action as a bonus action, and you can't be tracked by nonmagical means unless you choose to leave a trail.
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