Rogue
5 fields differ · 15 identical
You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns.
You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns.
No attack roll has advantage against you while you aren't incapacitated.
No attack roll has advantage against you while you aren't incapacitated.
When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.
When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.
Choose two of your skill proficiencies (or one skill and thieves' tools). Your proficiency bonus is doubled for any ability check you make using either of those proficiencies.
Choose two of your skill proficiencies (or one skill and thieves' tools). Your proficiency bonus is doubled for any ability check you make using either of those proficiencies.
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
Choose an archetype that grants features at 3rd level and higher.
Choose an archetype that grants features at 3rd level and higher.
You gain proficiency in Wisdom saving throws.
You gain proficiency in Wisdom saving throws.
Once per turn, deal extra damage to a creature you hit with an attack if you have advantage on the roll, or if another enemy of the target is within 5 feet of it. The extra damage scales with level.
Once per turn, deal extra damage to a creature you hit with an attack if you have advantage on the roll, or if another enemy of the target is within 5 feet of it. The extra damage scales with level.
You can turn a miss into a hit, or a failed ability check into a success by treating the d20 roll as a 20. Usable once per short or long rest.
You can turn a miss into a hit, or a failed ability check into a success by treating the d20 roll as a 20. Usable once per short or long rest.
You know thieves' cant, a secret mix of dialect, jargon, and code that lets you hide messages in seemingly normal conversation.
You know thieves' cant, a secret mix of dialect, jargon, and code that lets you hide messages in seemingly normal conversation.
When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.