Rogue

2014 SRD2014
2024 SRD2024

5 fields differ · 15 identical

Ability Score Improvement Levels
4810121619
48101216
Features
Blindsenseremoved
—
Cunning Action
Armor Class Formula
—
—
Description

You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns.

You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns.

Hit Point Bonus
—
—
Level
2
2
Name
Cunning Action
Cunning Action
Cunning Strikeadded
—
Devious Strikesadded
—
Elusive
Armor Class Formula
—
—
Description

No attack roll has advantage against you while you aren't incapacitated.

No attack roll has advantage against you while you aren't incapacitated.

Hit Point Bonus
—
—
Level
18
18
Name
Elusive
Elusive
Evasion
Armor Class Formula
—
—
Description

When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.

When subjected to an effect that allows a Dexterity saving throw for half damage, you instead take no damage on a success and only half on a failure.

Hit Point Bonus
—
—
Level
7
7
Name
Evasion
Evasion
Expertise
Armor Class Formula
—
—
Description

Choose two of your skill proficiencies (or one skill and thieves' tools). Your proficiency bonus is doubled for any ability check you make using either of those proficiencies.

Choose two of your skill proficiencies (or one skill and thieves' tools). Your proficiency bonus is doubled for any ability check you make using either of those proficiencies.

Hit Point Bonus
—
—
Level
1
1
Name
Expertise
Expertise
Reliable Talent
Armor Class Formula
—
—
Description

Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

Hit Point Bonus
—
—
Level
11
11
Name
Reliable Talent
Reliable Talent
Roguish Archetype
Armor Class Formula
—
—
Description

Choose an archetype that grants features at 3rd level and higher.

Choose an archetype that grants features at 3rd level and higher.

Hit Point Bonus
—
—
Level
3
3
Name
Roguish Archetype
Roguish Archetype
Slippery Mind
Armor Class Formula
—
—
Description

You gain proficiency in Wisdom saving throws.

You gain proficiency in Wisdom saving throws.

Hit Point Bonus
—
—
Level
15
15
Name
Slippery Mind
Slippery Mind
Sneak Attack
Armor Class Formula
—
—
Description

Once per turn, deal extra damage to a creature you hit with an attack if you have advantage on the roll, or if another enemy of the target is within 5 feet of it. The extra damage scales with level.

Once per turn, deal extra damage to a creature you hit with an attack if you have advantage on the roll, or if another enemy of the target is within 5 feet of it. The extra damage scales with level.

Hit Point Bonus
—
—
Level
1
1
Name
Sneak Attack
Sneak Attack
Stroke of Luck
Armor Class Formula
—
—
Description

You can turn a miss into a hit, or a failed ability check into a success by treating the d20 roll as a 20. Usable once per short or long rest.

You can turn a miss into a hit, or a failed ability check into a success by treating the d20 roll as a 20. Usable once per short or long rest.

Hit Point Bonus
—
—
Level
20
20
Name
Stroke of Luck
Stroke of Luck
Thieves' Cant
Armor Class Formula
—
—
Description

You know thieves' cant, a secret mix of dialect, jargon, and code that lets you hide messages in seemingly normal conversation.

You know thieves' cant, a secret mix of dialect, jargon, and code that lets you hide messages in seemingly normal conversation.

Hit Point Bonus
—
—
Level
1
1
Name
Thieves' Cant
Thieves' Cant
Uncanny Dodge
Armor Class Formula
—
—
Description

When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

When an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Hit Point Bonus
—
—
Level
5
5
Name
Uncanny Dodge
Uncanny Dodge
Weapon Masteryadded
—
Starting Equipment
(a) a rapier or (b) a shortsword(a) a shortbow and quiver of 20 arrows or (b) a shortsword(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack(a) Leather armor, two daggers, and thieves’ tools
(A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves’ Tools, Burglar’s Pack, and 8 GP(B) 100 GP
Starting Equipment Options
(a) Leather armor, two daggers, and thieves’ toolsremoved
—
(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s packremoved
—
(a) a rapier or (b) a shortswordremoved
—
(a) a shortbow and quiver of 20 arrows or (b) a shortswordremoved
—
Starting Equipmentadded
—
Starting Gold
Unit
—
gp
Value
—
100
15 identical fields
Always Prepared
—
Armor Proficiencies
Light Armor
Light Armor
Hit Die
8
8
Multiclass Prerequisites
dex
Abilities
dex
dex
Minimum
13
13
Name
Rogue
Rogue
Primary Ability
dex
dex
Resources
—
Saving Throw Proficiencies
dexint
dexint
Skill Proficiency Choice
Count
4
4
Options
AcrobaticsAthleticsDeceptionInsightIntimidationInvestigationPerceptionPerformancePersuasionSleight of HandStealth
AcrobaticsAthleticsDeceptionInsightIntimidationInvestigationPerceptionPerformancePersuasionSleight of HandStealth
Spellcasting
Ability
—
—
Cantrips By Level
—
—
Cantrips Known
—
—
Known By Level
—
—
Known Is Minimum
No
No
Multiclass Caster Levels
—
—
Pact Magic
—
—
Preparation
—
—
Progression
—
—
Spells Known
—
—
Starting Wealth
Dice
—
—
Multiplier
—
—
Unit
—
—
Subclass Level
3
3
Tool Proficiencies
Thieves' Tools
Thieves' Tools
Tool Proficiency Choice
Count
0
0
From Categories
—
—
Options
—
—
Weapon Proficiencies
Simple WeaponsHand CrossbowsLongswordsRapiersShortswords
Simple WeaponsHand CrossbowsLongswordsRapiersShortswords
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