Mace of Disruption

2014 SRD2014
2024 SRD2024

2 fields differ · 17 identical

Description

When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn. Light. While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Properties
mace
Mace
17 identical fields
Armor Class
Base
Bonus
Dex Modifier
No
No
Max Dex Bonus
Shield
No
No
Attunement Requirement
Category
Weapon
Weapon
Charges
Contents
Cost
Unit
gp
gp
Value
4000
4000
Damage
Dice
Type
Equippable
Yes
Yes
Mastery
Name
Mace of Disruption
Mace of Disruption
Proficiency
Rarity
Rare
Rare
Requires Attunement
Yes
Yes
Speed
Unit
Value
Stealth Disadvantage
No
No
Strength Requirement
Weight
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