Rod of Alertness

2014 SRD2014
2024 SRD2024

1 field differ · 18 identical

Description

This rod has a flanged head and the following properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. **Spells.**While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, *detect poison and * disease, or see invisibility. Protective Aura. As an action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. This property can’t be used again until the next dawn.

This rod has the following properties. Alertness. While holding the rod, you have Advantage on Wisdom (Perception) checks and on Initiative rolls. **Spells.**While holding the rod, you can cast the following spells from it: - Detect Evil and Good - Detect Magic - Detect Poison and Disease - See Invisibility Protective Aura. As a Magic action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds Bright Light in a 60-foot radius and Dim Light for an additional 60 feet. While in that Bright Light, you and your allies gain a +1 bonus to Armor Class and saving throws and can sense the location of any Invisible creature that is also in the Bright Light. The rod’s head stops glowing and the effect ends after 10 minutes or when a creature takes a Magic action to pull the rod from the ground. Once used, this property can’t be used again until the next dawn.

18 identical fields
Armor Class
Base
Bonus
Dex Modifier
No
No
Max Dex Bonus
Shield
No
No
Attunement Requirement
Category
Rod
Rod
Charges
Contents
Cost
Unit
gp
gp
Value
40000
40000
Damage
Dice
Type
Equippable
Yes
Yes
Mastery
Name
Rod of Alertness
Rod of Alertness
Proficiency
Properties
Rarity
Very Rare
Very Rare
Requires Attunement
Yes
Yes
Speed
Unit
Value
Stealth Disadvantage
No
No
Strength Requirement
Weight
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