Staff of Charming

2014 SRD2014
2024 SRD2024

2 fields differ · 17 identical

Attunement Requirement
by a bard, cleric, druid, sorcerer, warlock, or wizard
by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard
Description

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

This staff has 10 charges. While holding the staff, you can use any of its properties: Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or *Comprehend * Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. Regaining Charges. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles to dust and is destroyed.

17 identical fields
Armor Class
Base
Bonus
Dex Modifier
No
No
Max Dex Bonus
Shield
No
No
Category
Staff
Staff
Charges
Contents
Cost
Unit
gp
gp
Value
4000
4000
Damage
Dice
Type
Equippable
Yes
Yes
Mastery
Name
Staff of Charming
Staff of Charming
Proficiency
Properties
Rarity
Rare
Rare
Requires Attunement
Yes
Yes
Speed
Unit
Value
Stealth Disadvantage
No
No
Strength Requirement
Weight
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