Staff of Charming

2014 SRD2014
2024 SRD2024

2 fields differ · 17 identical

Attunement Requirement
by a bard, cleric, druid, sorcerer, warlock, or wizard
by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard
Description

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

This staff has 10 charges. While holding the staff, you can use any of its properties: Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or *Comprehend * Languages from it using your spell save DC. Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. Regaining Charges. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles to dust and is destroyed.

17 identical fields
Armor Class
—
—
Base
—
—
Bonus
—
—
Dex Modifier
No
No
Max Dex Bonus
—
—
Shield
No
No
Category
Staff
Staff
Charges
—
—
Contents
—
Cost
Unit
gp
gp
Value
4000
4000
Damage
Dice
—
—
Type
—
—
Equippable
Yes
Yes
Mastery
—
—
Name
Staff of Charming
Staff of Charming
Proficiency
—
—
Properties
—
—
Rarity
Rare
Rare
Requires Attunement
Yes
Yes
Speed
Unit
—
—
Value
—
—
Stealth Disadvantage
No
No
Strength Requirement
—
—
Weight
—
—
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