Wand of Fireballs

2014 SRD2014
2024 SRD2024

2 fields differ · 17 identical

Attunement Requirement
by a spellcaster
by a Spellcaster
Description

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

17 identical fields
Armor Class
—
—
Base
—
—
Bonus
—
—
Dex Modifier
No
No
Max Dex Bonus
—
—
Shield
No
No
Category
Wand
Wand
Charges
—
—
Contents
—
Cost
Unit
gp
gp
Value
4000
4000
Damage
Dice
—
—
Type
—
—
Equippable
Yes
Yes
Mastery
—
—
Name
Wand of Fireballs
Wand of Fireballs
Proficiency
—
—
Properties
—
—
Rarity
Rare
Rare
Requires Attunement
Yes
Yes
Speed
Unit
—
—
Value
—
—
Stealth Disadvantage
No
No
Strength Requirement
—
—
Weight
—
—
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