Wand of Magic Missiles

2014 SRD2014
2024 SRD2024

1 field differ · 18 identical

Description

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

18 identical fields
Armor Class
—
—
Base
—
—
Bonus
—
—
Dex Modifier
No
No
Max Dex Bonus
—
—
Shield
No
No
Attunement Requirement
—
—
Category
Wand
Wand
Charges
—
—
Contents
—
Cost
Unit
gp
gp
Value
400
400
Damage
Dice
—
—
Type
—
—
Equippable
Yes
Yes
Mastery
—
—
Name
Wand of Magic Missiles
Wand of Magic Missiles
Proficiency
—
—
Properties
—
—
Rarity
Uncommon
Uncommon
Requires Attunement
No
No
Speed
Unit
—
—
Value
—
—
Stealth Disadvantage
No
No
Strength Requirement
—
—
Weight
—
—
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