Wand of Magic Missiles

2014 SRD2014
2024 SRD2024

1 field differ · 18 identical

Description

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

18 identical fields
Armor Class
Base
Bonus
Dex Modifier
No
No
Max Dex Bonus
Shield
No
No
Attunement Requirement
Category
Wand
Wand
Charges
Contents
Cost
Unit
gp
gp
Value
400
400
Damage
Dice
Type
Equippable
Yes
Yes
Mastery
Name
Wand of Magic Missiles
Wand of Magic Missiles
Proficiency
Properties
Rarity
Uncommon
Uncommon
Requires Attunement
No
No
Speed
Unit
Value
Stealth Disadvantage
No
No
Strength Requirement
Weight
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