Androsphinx

2014 SRD2014
2024 SRD2024
Matched by a known rename, not by a shared slug.

15 fields differ · 10 identical

Ability Scores
Cha
23
18
Con
20
20
Dex
10
10
Int
16
16
Str
22
22
Wis
18
23
Actions
Claw
Description

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Melee Attack Roll: +12, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage.

Name
Claw
Claw
First Roar
Description

Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Frightened condition for 1 minute. Second Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Third Roar. Constitution Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: 44 (8d10) Thunder damage, and the target has the Prone condition. Success: Half damage only.

Name
First Roar
First Roar
Multiattack
Description

The sphinx makes two claw attacks.

The sphinx makes two Claw attacks and uses Roar.

Name
Multiattack
Multiattack
Roar (3/Day)
Description

The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.

The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest):

Name
Roar (3/Day)
Roar (3/Day)
Second Roarremoved
Spellcastingadded
Third Roarremoved
Alignment
lawful neutral
Lawful Neutral
Armor Class
17 (natural armor)
17
Damage Immunities
BludgeoningPiercingPsychicSlashing
Psychic
Damage Resistances
NecroticRadiant
Initiative
Bonus
12
Passive
22
Languages
Common, Sphinx
Celestial, Common
Legendary Actions
Arcane Prowladded
Cast a Spell (Costs 3 Actions)removed
Claw Attackremoved
Teleport (Costs 2 Actions)removed
Weight of Yearsadded
Name
Androsphinx
Sphinx of Valor
Senses
truesight 120 ft., passive Perception 20
Truesight 120 ft.; Passive Perception 22
Skills
Arcana +9Perception +10Religion +15
Arcana +9Perception +12Religion +15
Speed
40 ft., fly 60 ft.
40 ft., Fly 60 ft.
Traits
Inscrutable
Description

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Name
Inscrutable
Inscrutable
Legendary Resistance (3/Day, or 4/Day in Lair)added
Magic Weaponsremoved
Spellcastingremoved
Type
Monstrosity
Celestial
10 identical fields
Challenge Rating
17
17
Condition Immunities
charmedfrightened
charmedfrightened
Damage Vulnerabilities
Description
Hit Dice
19d10 + 95
19d10 + 95
Hit Points
199
199
Legendary Actions Per Round
Saving Throw Proficiencies
dexconintwis
dexconintwis
Size
Large
Large
Subtype
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