Assassin

2014 SRD2014
2024 SRD2024

12 fields differ · 13 identical

Ability Scores
Cha
10
10
Con
14
14
Dex
16
18
Int
13
16
Str
11
11
Wis
11
11
Actions
Cunning Actionadded
Light Crossbow
Description

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Name
Light Crossbow
Light Crossbow
Multiattack
Description

The assassin makes two shortsword attacks.

The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Name
Multiattack
Multiattack
Shortsword
Description

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.

Name
Shortsword
Shortsword
Alignment
any non-good alignment
Neutral
Armor Class
15 (studded leather)
16
Hit Dice
12d8 + 24
15d8 + 30
Hit Points
78
97
Initiative
Bonus
10
Passive
20
Languages
Thieves’ cant plus any two languages
Common, Thieves’ Cant
Senses
passive Perception 13
Passive Perception 16
Skills
Acrobatics +6Deception +3Perception +3Stealth +9
Acrobatics +7Perception +6Stealth +10
Subtype
any race
Traits
Assassinateremoved
Evasion
Description

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Name
Evasion
Evasion
Sneak Attackremoved
13 identical fields
Challenge Rating
8
8
Condition Immunities
Damage Immunities
Damage Resistances
Poison
Poison
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Assassin
Assassin
Saving Throw Proficiencies
dexint
dexint
Size
Medium
Medium
Speed
30 ft.
30 ft.
Type
Humanoid
Humanoid
Back to Monsters