Balor

2014 SRD2014
2024 SRD2024

15 fields differ · 10 identical

Actions
Flame Whipadded
Lightning Bladeadded
Longswordremoved
Multiattack
Description

The balor makes two attacks: one with its longsword and one with its whip.

The balor makes one Flame Whip attack and one Lightning Blade attack.

Name
Multiattack
Multiattack
Teleport
Description

The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.

Name
Teleport
Teleport
Whipremoved
Alignment
chaotic evil
Chaotic Evil
Armor Class
19 (natural armor)
19
Condition Immunities
poisoned
charmedfrightenedpoisoned
Damage Resistances
BludgeoningColdLightningPiercingSlashing
ColdLightning
Hit Dice
21d12 + 126
23d12 + 138
Hit Points
262
287
Initiative
Bonus
14
Passive
24
Languages
Abyssal, telepathy 120 ft.
Abyssal; telepathy 120 ft.
Saving Throw Proficiencies
strconwischa
conwis
Senses
truesight 120 ft., passive Perception 13
Truesight 120 ft.; Passive Perception 19
Skills
Perception +9
Speed
40 ft., fly 80 ft.
40 ft., Fly 80 ft.
Subtype
demon
Demon
Traits
Death Throes
Description

When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons.

The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Name
Death Throes
Death Throes
Fire Aura
Description

At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

Name
Fire Aura
Fire Aura
Legendary Resistance (3/Day)added
Magic Resistance
Description

The balor has advantage on saving throws against spells and other magical effects.

The balor has Advantage on saving throws against spells and other magical effects.

Name
Magic Resistance
Magic Resistance
Magic Weaponsremoved
10 identical fields
Ability Scores
Cha
22
22
Con
22
22
Dex
15
15
Int
20
20
Str
26
26
Wis
16
16
Challenge Rating
19
19
Damage Immunities
FirePoison
FirePoison
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Balor
Balor
Size
Huge
Huge
Type
Fiend
Fiend
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