Bandit
2014 SRD2014
2024 SRD2024
7 fields differ · 18 identical
Actions
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditryremoved
—Light Crossbow
Description
Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.
Name
Light Crossbow
Light Crossbow
Scimitar
Description
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Name
Scimitar
Scimitar
Alignment
any non-lawful
Neutral
Armor Class
12 (leather armor)
12
Initiative
Bonus
—
1
Passive
—
11
Languages
any one language (usually Common)
Common, Thieves’ Cant
Senses
passive Perception 10
Passive Perception 10
Subtype
any race
—
18 identical fields
Ability Scores
Cha
10
10
Con
12
12
Dex
12
12
Int
10
10
Str
11
11
Wis
10
10
Challenge Rating
1/8
1/8
Condition Immunities
—
—
Damage Immunities
—
—
Damage Resistances
—
—
Damage Vulnerabilities
—
—
Description
—
—
Hit Dice
2d8 + 2
2d8 + 2
Hit Points
11
11
Legendary Actions
—
Legendary Actions Per Round
—
—
Name
Bandit
Bandit
Saving Throw Proficiencies
—
—
Size
Medium
Medium
Skills
—
—
Speed
30 ft.
30 ft.
Traits
—
Type
Humanoid
Humanoid