Bandit

2014 SRD2014
2024 SRD2024

7 fields differ · 18 identical

Actions
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditryremoved
Light Crossbow
Description

Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Name
Light Crossbow
Light Crossbow
Scimitar
Description

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Name
Scimitar
Scimitar
Alignment
any non-lawful
Neutral
Armor Class
12 (leather armor)
12
Initiative
Bonus
1
Passive
11
Languages
any one language (usually Common)
Common, Thieves’ Cant
Senses
passive Perception 10
Passive Perception 10
Subtype
any race
18 identical fields
Ability Scores
Cha
10
10
Con
12
12
Dex
12
12
Int
10
10
Str
11
11
Wis
10
10
Challenge Rating
1/8
1/8
Condition Immunities
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Description
Hit Dice
2d8 + 2
2d8 + 2
Hit Points
11
11
Legendary Actions
Legendary Actions Per Round
Name
Bandit
Bandit
Saving Throw Proficiencies
Size
Medium
Medium
Skills
Speed
30 ft.
30 ft.
Traits
Type
Humanoid
Humanoid
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