Bearded Devil

2014 SRD2014
2024 SRD2024

14 fields differ · 11 identical

Ability Scores
Cha
11
14
Con
15
15
Dex
15
15
Int
9
9
Str
16
16
Wis
11
11
Actions
Beard
Description

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can’t regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.

Name
Beard
Beard
Glaiveremoved
Infernal Glaiveadded
Multiattack
Description

The devil makes two attacks: one with its beard and one with its glaive.

The devil makes one Beard attack and one Infernal Glaive attack.

Name
Multiattack
Multiattack
Alignment
lawful evil
Lawful Evil
Armor Class
13 (natural armor)
13
Condition Immunities
poisoned
frightenedpoisoned
Damage Resistances
BludgeoningColdPiercingSlashing
Cold
Hit Dice
8d8 + 16
9d8 + 18
Hit Points
52
58
Initiative
Bonus
2
Passive
12
Languages
Infernal, telepathy 120 ft.
Infernal; telepathy 120 ft.
Saving Throw Proficiencies
strconwis
strconcha
Senses
darkvision 120 ft., passive Perception 10
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Subtype
devil
Devil
Traits
Devil’s Sightremoved
Magic Resistance
Description

The devil has advantage on saving throws against spells and other magical effects.

The devil has Advantage on saving throws against spells and other magical effects.

Name
Magic Resistance
Magic Resistance
Steadfastremoved
11 identical fields
Challenge Rating
3
3
Damage Immunities
FirePoison
FirePoison
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Bearded Devil
Bearded Devil
Size
Medium
Medium
Skills
Speed
30 ft.
30 ft.
Type
Fiend
Fiend
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