Bearded Devil
14 fields differ · 11 identical
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can’t regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.
The devil makes two attacks: one with its beard and one with its glaive.
The devil makes one Beard attack and one Infernal Glaive attack.
The devil has advantage on saving throws against spells and other magical effects.
The devil has Advantage on saving throws against spells and other magical effects.