Behir

2014 SRD2014
2024 SRD2024

6 fields differ · 19 identical

Actions
Bite
Description

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.

Name
Bite
Bite
Constrict
Description

Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn’t already constricting a creature, and the target is restrained until this grapple ends.

Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.

Name
Constrict
Constrict
Lightning Breath (Recharge 5–6)
Description

The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-footwide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.

Name
Lightning Breath (Recharge 5–6)
Lightning Breath (Recharge 5–6)
Multiattack
Description

The behir makes two attacks: one with its bite and one to constrict.

The behir makes one Bite attack and uses Constrict.

Name
Multiattack
Multiattack
Swallow
Description

The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir’s turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir’s turns. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.

Name
Swallow
Swallow
Alignment
neutral evil
Neutral Evil
Armor Class
17 (natural armor)
17
Initiative
Bonus
3
Passive
13
Senses
darkvision 90 ft., passive Perception 16
Darkvision 90 ft.; Passive Perception 16
Speed
50 ft., climb 40 ft.
50 ft., Climb 50 ft.
19 identical fields
Ability Scores
Cha
12
12
Con
18
18
Dex
16
16
Int
7
7
Str
23
23
Wis
14
14
Challenge Rating
11
11
Condition Immunities
Damage Immunities
Lightning
Lightning
Damage Resistances
Damage Vulnerabilities
Description
Hit Dice
16d12 + 64
16d12 + 64
Hit Points
168
168
Languages
Draconic
Draconic
Legendary Actions
Legendary Actions Per Round
Name
Behir
Behir
Saving Throw Proficiencies
Size
Huge
Huge
Skills
Perception +6Stealth +7
Perception +6Stealth +7
Subtype
Traits
Type
Monstrosity
Monstrosity
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