Darkmantle

2014 SRD2014
2024 SRD2024

8 fields differ · 17 identical

Actions
Crush
Description

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target. A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage, and the darkmantle attaches to the target. If the target is a Medium or smaller creature and the darkmantle had Advantage on the attack roll, it covers the target, which has the Blinded condition and is suffocating while the darkmantle is attached in this way. While attached to a target, the darkmantle can attack only the target but has Advantage on its attack rolls. Its Speed becomes 0, it can’t benefit from any bonus to its Speed, and it moves with the target. A creature can take an action to try to detach the darkmantle from itself, doing so with a successful DC 13 Strength (Athletics) check. On its turn, the darkmantle can detach itself by using 5 feet of movement.

Name
Crush
Crush
Darkness Aura (1/Day)
Description

A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

Magical Darkness fills a 15-foot Emanation originating from the darkmantle. This effect lasts while the darkmantle maintains Concentration on it, up to 10 minutes. Darkvision can’t penetrate this area, and no light can illuminate it.

Name
Darkness Aura (1/Day)
Darkness Aura (1/Day)
Alignment
unaligned
Unaligned
Initiative
Bonus
3
Passive
13
Languages
None
Senses
blindsight 60 ft., passive Perception 10
Blindsight 60 ft.; Passive Perception 10
Speed
10 ft., fly 30 ft.
10 ft., Fly 30 ft.
Traits
Echolocationremoved
False Appearanceremoved
Type
Monstrosity
Aberration
17 identical fields
Ability Scores
Cha
5
5
Con
13
13
Dex
12
12
Int
2
2
Str
16
16
Wis
10
10
Armor Class
11
11
Challenge Rating
1/2
1/2
Condition Immunities
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Description
Hit Dice
5d6 + 5
5d6 + 5
Hit Points
22
22
Legendary Actions
Legendary Actions Per Round
Name
Darkmantle
Darkmantle
Saving Throw Proficiencies
Size
Small
Small
Skills
Stealth +3
Stealth +3
Subtype
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