Dire Wolf
2014 SRD2014
2024 SRD2024
10 fields differ · 15 identical
Actions
Bite
Description
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Name
Bite
Bite
Alignment
unaligned
Unaligned
Armor Class
14 (natural armor)
14
Hit Dice
5d10 + 10
3d10 + 6
Hit Points
37
22
Initiative
Bonus
—
2
Passive
—
12
Languages
—
None
Senses
passive Perception 13
Darkvision 60 ft.; Passive Perception 15
Skills
Perception +3Stealth +4
Perception +5Stealth +4
Traits
Keen Hearing and Smellremoved
—Pack Tactics
Description
The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Name
Pack Tactics
Pack Tactics
15 identical fields
Ability Scores
Cha
7
7
Con
15
15
Dex
15
15
Int
3
3
Str
17
17
Wis
12
12
Challenge Rating
1
1
Condition Immunities
—
—
Damage Immunities
—
—
Damage Resistances
—
—
Damage Vulnerabilities
—
—
Description
—
—
Legendary Actions
—
Legendary Actions Per Round
—
—
Name
Dire Wolf
Dire Wolf
Saving Throw Proficiencies
—
—
Size
Large
Large
Speed
50 ft.
50 ft.
Subtype
—
—
Type
Beast
Beast