Dire Wolf

2014 SRD2014
2024 SRD2024

10 fields differ · 15 identical

Actions
Bite
Description

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Name
Bite
Bite
Alignment
unaligned
Unaligned
Armor Class
14 (natural armor)
14
Hit Dice
5d10 + 10
3d10 + 6
Hit Points
37
22
Initiative
Bonus
2
Passive
12
Languages
None
Senses
passive Perception 13
Darkvision 60 ft.; Passive Perception 15
Skills
Perception +3Stealth +4
Perception +5Stealth +4
Traits
Keen Hearing and Smellremoved
Pack Tactics
Description

The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Name
Pack Tactics
Pack Tactics
15 identical fields
Ability Scores
Cha
7
7
Con
15
15
Dex
15
15
Int
3
3
Str
17
17
Wis
12
12
Challenge Rating
1
1
Condition Immunities
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Dire Wolf
Dire Wolf
Saving Throw Proficiencies
Size
Large
Large
Speed
50 ft.
50 ft.
Subtype
Type
Beast
Beast
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