Ettercap
8 fields differ · 17 identical
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage, and the target has the Poisoned condition until the start of the ettercap’s next turn.
The ettercap makes two attacks: one with its bite and one with its claws.
The ettercap makes one Bite attack and one Claw attack.
The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The ettercap can climb difficult surfaces, including along ceilings, without needing to make an ability check.
The ettercap ignores movement restrictions caused by webbing.
The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.