Ghost

2014 SRD2014
2024 SRD2024

9 fields differ · 16 identical

Actions
Etherealness
Description

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Name
Etherealness
Etherealness
Horrific Visageadded
Horrifying Visageremoved
Multiattackadded
Possession (Recharge 6)
Description

One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target of awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

Name
Possession (Recharge 6)
Possession (Recharge 6)
Withering Touch
Description

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Name
Withering Touch
Withering Touch
Alignment
any alignment
Neutral
Damage Immunities
ColdNecroticPoison
NecroticPoison
Damage Resistances
AcidBludgeoningFireLightningPiercingSlashingThunder
AcidBludgeoningColdFireLightningPiercingSlashingThunder
Initiative
Bonus
1
Passive
11
Languages
any languages it knew in life
Common plus one other language
Senses
darkvision 60 ft., passive Perception 11
Darkvision 60 ft.; Passive Perception 11
Speed
0 ft., fly 40 ft. (hover)
5 ft., Fly 40 ft. (hover)
Traits
Ethereal Sight
Description

The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Name
Ethereal Sight
Ethereal Sight
Incorporeal Movement
Description

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Name
Incorporeal Movement
Incorporeal Movement
16 identical fields
Ability Scores
Cha
17
17
Con
10
10
Dex
13
13
Int
10
10
Str
7
7
Wis
12
12
Armor Class
11
11
Challenge Rating
4
4
Condition Immunities
charmedexhaustionfrightenedgrappledparalyzedpetrifiedpoisonedpronerestrained
charmedexhaustionfrightenedgrappledparalyzedpetrifiedpoisonedpronerestrained
Damage Vulnerabilities
Description
Hit Dice
10d8
10d8
Hit Points
45
45
Legendary Actions
Legendary Actions Per Round
Name
Ghost
Ghost
Saving Throw Proficiencies
Size
Medium
Medium
Skills
Subtype
Type
Undead
Undead
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