Giant Octopus

2014 SRD2014
2024 SRD2024

10 fields differ · 15 identical

Ability Scores
Cha
4
4
Con
13
13
Dex
13
13
Int
4
5
Str
17
17
Wis
10
10
Actions
Ink Cloud (1/Day)added
Ink Cloud (Recharges after a Short or Long Rest)removed
Tentacles
Description

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.

Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Name
Tentacles
Tentacles
Alignment
unaligned
Unaligned
Hit Dice
8d10 + 8
7d10 + 7
Hit Points
52
45
Initiative
Bonus
1
Passive
11
Languages
None
Senses
darkvision 60 ft., passive Perception 14
Darkvision 60 ft.; Passive Perception 14
Speed
10 ft., swim 60 ft.
10 ft., Swim 60 ft.
Traits
Hold Breathremoved
Underwater Camouflageremoved
Water Breathing
Description

The octopus can breathe only underwater.

The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Name
Water Breathing
Water Breathing
15 identical fields
Armor Class
11
11
Challenge Rating
1
1
Condition Immunities
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Giant Octopus
Giant Octopus
Saving Throw Proficiencies
Size
Large
Large
Skills
Perception +4Stealth +5
Perception +4Stealth +5
Subtype
Type
Beast
Beast
Back to Monsters