Giant Sea Horse
2014 SRD2014
2024 SRD2024
Matched by a known rename, not by a shared slug.
10 fields differ · 15 identical
Ability Scores
Cha
5
5
Con
11
11
Dex
15
12
Int
2
2
Str
12
15
Wis
12
12
Actions
Bubble Dashadded
—Ram
Description
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Name
Ram
Ram
Alignment
unaligned
Unaligned
Armor Class
13 (natural armor)
14
Initiative
Bonus
—
1
Passive
—
11
Languages
—
None
Name
Giant Sea Horse
Giant Seahorse
Senses
passive Perception 11
Passive Perception 11
Speed
0 ft., swim 40 ft.
5 ft., Swim 40 ft.
Traits
Chargeremoved
—Water Breathing
Description
The sea horse can breathe only underwater.
The seahorse can breathe only underwater.
Name
Water Breathing
Water Breathing
15 identical fields
Challenge Rating
1/2
1/2
Condition Immunities
—
—
Damage Immunities
—
—
Damage Resistances
—
—
Damage Vulnerabilities
—
—
Description
—
—
Hit Dice
3d10
3d10
Hit Points
16
16
Legendary Actions
—
Legendary Actions Per Round
—
—
Saving Throw Proficiencies
—
—
Size
Large
Large
Skills
—
—
Subtype
—
—
Type
Beast
Beast