Giant Sea Horse

2014 SRD2014
2024 SRD2024
Matched by a known rename — was "giant-sea-horse", not by a shared slug.

10 fields differ · 15 identical

Ability Scores
Cha
5
5
Con
11
11
Dex
15
12
Int
2
2
Str
12
15
Wis
12
12
Actions
Bubble Dashadded
—
Ram
Description

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Name
Ram
Ram
Alignment
unaligned
Unaligned
Armor Class
13 (natural armor)
14
Initiative
Bonus
—
1
Passive
—
11
Languages
—
None
Name
Giant Sea Horse
Giant Seahorse
Senses
passive Perception 11
Passive Perception 11
Speed
0 ft., swim 40 ft.
5 ft., Swim 40 ft.
Traits
Chargeremoved
—
Water Breathing
Description

The sea horse can breathe only underwater.

The seahorse can breathe only underwater.

Name
Water Breathing
Water Breathing
15 identical fields
Challenge Rating
1/2
1/2
Condition Immunities
—
—
Damage Immunities
—
—
Damage Resistances
—
—
Damage Vulnerabilities
—
—
Description
—
—
Hit Dice
3d10
3d10
Hit Points
16
16
Legendary Actions
—
Legendary Actions Per Round
—
—
Saving Throw Proficiencies
—
—
Size
Large
Large
Skills
—
—
Subtype
—
—
Type
Beast
Beast
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