Gibbering Mouther

2014 SRD2014
2024 SRD2024

9 fields differ · 16 identical

Actions
Biteadded
Bitesremoved
Blinding Spittle (Recharge 5–6)
Description

The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther’s next turn.

Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther’s next turn.

Name
Blinding Spittle (Recharge 5–6)
Blinding Spittle (Recharge 5–6)
Multiattackremoved
Alignment
neutral
Chaotic Neutral
Hit Dice
9d8 + 27
7d8 + 21
Hit Points
67
52
Initiative
Bonus
-1
Passive
9
Languages
None
Senses
darkvision 60 ft., passive Perception 10
Darkvision 60 ft.; Passive Perception 10
Speed
10 ft., swim 10 ft.
20 ft., Swim 20 ft.
Traits
1–4added
Aberrant Ground
Description

The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Name
Aberrant Ground
Aberrant Ground
Gibbering
Description

The mouther babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.

The mouther babbles incoherently while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:

Name
Gibbering
Gibbering
16 identical fields
Ability Scores
Cha
6
6
Con
16
16
Dex
8
8
Int
3
3
Str
10
10
Wis
10
10
Armor Class
9
9
Challenge Rating
2
2
Condition Immunities
prone
prone
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Gibbering Mouther
Gibbering Mouther
Saving Throw Proficiencies
Size
Medium
Medium
Skills
Subtype
Type
Aberration
Aberration
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