Guard
2014 SRD2014
2024 SRD2024
8 fields differ · 17 identical
Actions
Spear
Description
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Name
Spear
Spear
Alignment
any alignment
Neutral
Armor Class
16 (chain shirt, shield)
16
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
—
Initiative
Bonus
—
1
Passive
—
11
Languages
any one language (usually Common)
Common
Senses
passive Perception 12
Passive Perception 12
Subtype
any race
—
17 identical fields
Ability Scores
Cha
10
10
Con
12
12
Dex
12
12
Int
10
10
Str
13
13
Wis
11
11
Challenge Rating
1/8
1/8
Condition Immunities
—
—
Damage Immunities
—
—
Damage Resistances
—
—
Damage Vulnerabilities
—
—
Hit Dice
2d8 + 2
2d8 + 2
Hit Points
11
11
Legendary Actions
—
Legendary Actions Per Round
—
—
Name
Guard
Guard
Saving Throw Proficiencies
—
—
Size
Medium
Medium
Skills
Perception +2
Perception +2
Speed
30 ft.
30 ft.
Traits
—
Type
Humanoid
Humanoid