Guard

2014 SRD2014
2024 SRD2024

8 fields differ · 17 identical

Actions
Spear
Description

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Name
Spear
Spear
Alignment
any alignment
Neutral
Armor Class
16 (chain shirt, shield)
16
Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Initiative
Bonus
1
Passive
11
Languages
any one language (usually Common)
Common
Senses
passive Perception 12
Passive Perception 12
Subtype
any race
17 identical fields
Ability Scores
Cha
10
10
Con
12
12
Dex
12
12
Int
10
10
Str
13
13
Wis
11
11
Challenge Rating
1/8
1/8
Condition Immunities
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Hit Dice
2d8 + 2
2d8 + 2
Hit Points
11
11
Legendary Actions
Legendary Actions Per Round
Name
Guard
Guard
Saving Throw Proficiencies
Size
Medium
Medium
Skills
Perception +2
Perception +2
Speed
30 ft.
30 ft.
Traits
Type
Humanoid
Humanoid
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