Hezrou
11 fields differ · 14 identical
The hezrou makes three attacks: one with its bite and two with its claws.
The hezrou makes three Rend attacks.
The hezrou has advantage on saving throws against spells and other magical effects.
The hezrou has Advantage on saving throws against spells and other magical effects.
Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.
Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.