Hezrou

2014 SRD2014
2024 SRD2024

11 fields differ · 14 identical

Actions
Biteremoved
Clawremoved
Leapadded
Multiattack
Description

The hezrou makes three attacks: one with its bite and two with its claws.

The hezrou makes three Rend attacks.

Name
Multiattack
Multiattack
Rendadded
Alignment
chaotic evil
Chaotic Evil
Armor Class
16 (natural armor)
18
Damage Resistances
BludgeoningColdFireLightningPiercingSlashing
ColdFireLightning
Hit Dice
13d10 + 65
15d10 + 75
Hit Points
136
157
Initiative
Bonus
6
Passive
16
Languages
Abyssal, telepathy 120 ft.
Abyssal; telepathy 120 ft.
Senses
darkvision 120 ft., passive Perception 11
Darkvision 120 ft.; Passive Perception 11
Subtype
demon
Demon
Traits
Demonic Restorationadded
Magic Resistance
Description

The hezrou has advantage on saving throws against spells and other magical effects.

The hezrou has Advantage on saving throws against spells and other magical effects.

Name
Magic Resistance
Magic Resistance
Stench
Description

Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Name
Stench
Stench
14 identical fields
Ability Scores
Cha
13
13
Con
20
20
Dex
17
17
Int
5
5
Str
19
19
Wis
12
12
Challenge Rating
8
8
Condition Immunities
poisoned
poisoned
Damage Immunities
Poison
Poison
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Hezrou
Hezrou
Saving Throw Proficiencies
strconwis
strconwis
Size
Large
Large
Skills
Speed
30 ft.
30 ft.
Type
Fiend
Fiend
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