Homunculus

2014 SRD2014
2024 SRD2024

12 fields differ · 13 identical

Ability Scores
Cha
7
7
Con
11
14
Dex
15
15
Int
10
10
Str
4
4
Wis
10
10
Actions
Bite
Description

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Name
Bite
Bite
Alignment
neutral
Neutral
Armor Class
13 (natural armor)
13
Hit Dice
2d4
1d4 + 2
Hit Points
5
4
Initiative
Bonus
2
Passive
12
Languages
understands the languages of its creator but can’t speak
Understands Common plus one other language but can’t speak
Saving Throw Proficiencies
wischa
Senses
darkvision 60 ft., passive Perception 10
Darkvision 60 ft.; Passive Perception 10
Speed
20 ft., fly 40 ft.
20 ft., Fly 40 ft.
Traits
Telepathic Bond
Description

While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Name
Telepathic Bond
Telepathic Bond
13 identical fields
Challenge Rating
0
0
Condition Immunities
charmedpoisoned
charmedpoisoned
Damage Immunities
Poison
Poison
Damage Resistances
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Homunculus
Homunculus
Size
Tiny
Tiny
Skills
Subtype
Type
Construct
Construct
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