Hydra

2014 SRD2014
2024 SRD2024

12 fields differ · 13 identical

Actions
Bite
Description

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Name
Bite
Bite
Multiattack
Description

The hydra makes as many bite attacks as it has heads.

The hydra makes as many Bite attacks as it has heads.

Name
Multiattack
Multiattack
Alignment
unaligned
Unaligned
Armor Class
15 (natural armor)
15
Condition Immunities
blindedcharmeddeafenedfrightenedstunnedunconscious
Description

Monsters (I)

Hit Dice
15d12 + 75
16d12 + 80
Hit Points
172
184
Initiative
Bonus
4
Passive
14
Languages
None
Senses
darkvision 60 ft., passive Perception 16
Darkvision 60 ft.; Passive Perception 16
Speed
30 ft., swim 30 ft.
40 ft., Swim 40 ft.
Traits
Hold Breath
Description

The hydra can hold its breath for 1 hour.

The hydra can hold its breath for 1 hour.

Name
Hold Breath
Hold Breath
Multiple Heads
Description

The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Name
Multiple Heads
Multiple Heads
Reactive Heads
Description

For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Name
Reactive Heads
Reactive Heads
Wakefulremoved
13 identical fields
Ability Scores
Cha
7
7
Con
20
20
Dex
12
12
Int
2
2
Str
20
20
Wis
10
10
Challenge Rating
8
8
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Legendary Actions
Legendary Actions Per Round
Name
Hydra
Hydra
Saving Throw Proficiencies
Size
Huge
Huge
Skills
Perception +6
Perception +6
Subtype
Type
Monstrosity
Monstrosity
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