Imp
2014 SRD2014
2024 SRD2024
12 fields differ · 13 identical
Actions
Invisibility
Description
The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Name
Invisibility
Invisibility
Shape-Shiftadded
—Stingadded
—Sting (Bite in Beast Form)removed
—Alignment
shapechanger), lawful evil
Lawful Evil
Damage Resistances
BludgeoningColdPiercingSlashing
Cold
Hit Dice
3d4 + 3
6d4 + 6
Hit Points
10
21
Initiative
Bonus
—
3
Passive
—
13
Languages
Infernal, Common
Common, Infernal
Senses
darkvision 120 ft., passive Perception 11
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Skills
Deception +4Insight +3Persuasion +4Stealth +5
Deception +4Insight +3Stealth +5
Speed
20 ft., fly 40 ft.
20 ft., Fly 40 ft.
Subtype
—
Devil
Traits
Devil’s Sightremoved
—Magic Resistance
Description
The imp has advantage on saving throws against spells and other magical effects.
The imp has Advantage on saving throws against spells and other magical effects.
Name
Magic Resistance
Magic Resistance
Shapechangerremoved
—13 identical fields
Ability Scores
Cha
14
14
Con
13
13
Dex
17
17
Int
11
11
Str
6
6
Wis
12
12
Armor Class
13
13
Challenge Rating
1
1
Condition Immunities
poisoned
poisoned
Damage Immunities
FirePoison
FirePoison
Damage Vulnerabilities
—
—
Description
—
—
Legendary Actions
—
Legendary Actions Per Round
—
—
Name
Imp
Imp
Saving Throw Proficiencies
—
—
Size
Tiny
Tiny
Type
Fiend
Fiend