Merrow

2014 SRD2014
2024 SRD2024

8 fields differ · 17 identical

Ability Scores
Cha
9
9
Con
15
15
Dex
10
15
Int
8
8
Str
18
18
Wis
10
10
Actions
Bite
Description

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Name
Bite
Bite
Clawadded
Clawsremoved
Harpoon
Description

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Name
Harpoon
Harpoon
Multiattack
Description

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Name
Multiattack
Multiattack
Alignment
chaotic evil
Chaotic Evil
Armor Class
13 (natural armor)
13
Initiative
Bonus
2
Passive
12
Languages
Abyssal, Aquan
Abyssal, Primordial (Aquan)
Senses
darkvision 60 ft., passive Perception 10
Darkvision 60 ft.; Passive Perception 10
Speed
10 ft., swim 40 ft.
10 ft., Swim 40 ft.
17 identical fields
Challenge Rating
2
2
Condition Immunities
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Description
Hit Dice
6d10 + 12
6d10 + 12
Hit Points
45
45
Legendary Actions
Legendary Actions Per Round
Name
Merrow
Merrow
Saving Throw Proficiencies
Size
Large
Large
Skills
Subtype
Traits
Amphibious
Description

The merrow can breathe air and water.

The merrow can breathe air and water.

Name
Amphibious
Amphibious
Type
Monstrosity
Monstrosity
Back to Monsters