Mummy Lord

2014 SRD2014
2024 SRD2024

16 fields differ · 9 identical

Ability Scores
Cha
16
16
Con
17
17
Dex
10
10
Int
11
11
Str
18
18
Wis
18
19
Actions
Channel Negative Energyadded
Dreadful Glare
Description

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.

Name
Dreadful Glare
Dreadful Glare
Multiattack
Description

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Name
Multiattack
Multiattack
Rotting Fist
Description

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Name
Rotting Fist
Rotting Fist
Spellcastingadded
Whirlwind of Sandadded
Alignment
lawful evil
Lawful Evil
Armor Class
17 (natural armor)
17
Damage Immunities
BludgeoningNecroticPiercingPoisonSlashing
NecroticPoison
Hit Dice
13d8 + 39
25d8 + 75
Hit Points
97
187
Initiative
Bonus
10
Passive
20
Languages
the languages it knew in life
Common plus three other languages
Legendary Actions
Attackremoved
Blasphemous Word (Costs 2 Actions)removed
Blinding Dustremoved
Channel Negative Energy (Costs 2 Actions)removed
Dread Commandadded
Glareadded
Necrotic Strikeadded
Whirlwind of Sand (Costs 2 Actions)removed
Saving Throw Proficiencies
conintwischa
intwis
Senses
darkvision 60 ft., passive Perception 14
Truesight 60 ft.; Passive Perception 19
Skills
History +5Religion +5
History +5Perception +9Religion +5
Speed
20 ft.
30 ft.
Subtype
Cleric
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)added
Magic Resistance
Description

The mummy lord has advantage on saving throws against spells and other magical effects.

The mummy has Advantage on saving throws against spells and other magical effects.

Name
Magic Resistance
Magic Resistance
Rejuvenationremoved
Spellcastingremoved
Undead Restorationadded
9 identical fields
Challenge Rating
15
15
Condition Immunities
charmedexhaustionfrightenedparalyzedpoisoned
charmedexhaustionfrightenedparalyzedpoisoned
Damage Resistances
Damage Vulnerabilities
Fire
Fire
Description
Legendary Actions Per Round
Name
Mummy Lord
Mummy Lord
Size
Medium
Medium
Type
Undead
Undead
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