Nightmare
9 fields differ · 16 identical
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Monsters (O)
The nightmare can grant resistance to fire damage to anyone riding it.
The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
The nightmare sheds bright light in a 10- foot radius and dim light for an additional 10 feet.
The nightmare sheds Bright Light in a 10- foot radius and Dim Light for an additional 10 feet.