Ochre Jelly
10 fields differ · 15 identical
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.
Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.
When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.
Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).
The jelly can move through a space as narrow as 1 inch wide without squeezing.
The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.
The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.