Pit Fiend

2014 SRD2014
2024 SRD2024

14 fields differ · 11 identical

Actions
Bite
Description

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can’t regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Melee Attack Roll: +14, reach 10 ft. Hit: 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. Constitution Saving Throw: DC 21. Failure: The target has the Poisoned condition. While Poisoned, the target can’t regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Name
Bite
Bite
Clawremoved
Devilish Clawadded
Fiery Maceadded
Hellfire Spellcasting (Recharge 4–6)added
Maceremoved
Multiattack
Description

The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Name
Multiattack
Multiattack
Tailremoved
Alignment
lawful evil
Lawful Evil
Armor Class
19 (natural armor)
21
Damage Resistances
BludgeoningColdPiercingSlashing
Cold
Hit Dice
24d10 + 168
27d10 + 189
Hit Points
300
337
Initiative
Bonus
14
Passive
24
Languages
Infernal, telepathy 120 ft.
Infernal; telepathy 120 ft.
Saving Throw Proficiencies
dexconwis
dexwis
Senses
truesight 120 ft., passive Perception 14
Truesight 120 ft.; Passive Perception 20
Skills
Perception +10Persuasion +19
Speed
30 ft., fly 60 ft.
30 ft., Fly 60 ft.
Subtype
devil
Devil
Traits
Diabolical Restorationadded
Fear Aura
Description

Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.

The pit fiend emanates an aura in a 20- foot Emanation while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this pit fiend’s aura for 24 hours.

Name
Fear Aura
Fear Aura
Innate Spellcastingremoved
Legendary Resistance (4/Day)added
Magic Resistance
Description

The pit fiend has advantage on saving throws against spells and other magical effects.

The pit fiend has Advantage on saving throws against spells and other magical effects.

Name
Magic Resistance
Magic Resistance
Magic Weaponsremoved
11 identical fields
Ability Scores
Cha
24
24
Con
24
24
Dex
14
14
Int
22
22
Str
26
26
Wis
18
18
Challenge Rating
20
20
Condition Immunities
poisoned
poisoned
Damage Immunities
FirePoison
FirePoison
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Pit Fiend
Pit Fiend
Size
Large
Large
Type
Fiend
Fiend
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