Priest
2014 SRD2014
2024 SRD2024
14 fields differ · 11 identical
Ability Scores
Cha
13
13
Con
12
12
Dex
10
10
Int
13
13
Str
10
16
Wis
16
16
Actions
Divine Aid (3/Day)added
—Mace
Description
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Name
Mace
Mace
Multiattackadded
—Radiant Flameadded
—Spellcastingadded
—Alignment
any alignment
Neutral
Armor Class
13 (chain shirt)
13
Description
Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites. A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
—
Hit Dice
5d8 + 5
7d8 + 7
Hit Points
27
38
Initiative
Bonus
—
0
Passive
—
10
Languages
any two languages
Common plus one other language
Senses
passive Perception 13
Passive Perception 15
Skills
Medicine +7Persuasion +3Religion +4
Medicine +7Perception +5Religion +5
Speed
25 ft.
30 ft.
Subtype
any race
Cleric
Traits
Divine Eminenceremoved
—Spellcastingremoved
—11 identical fields
Challenge Rating
2
2
Condition Immunities
—
—
Damage Immunities
—
—
Damage Resistances
—
—
Damage Vulnerabilities
—
—
Legendary Actions
—
Legendary Actions Per Round
—
—
Name
Priest
Priest
Saving Throw Proficiencies
—
—
Size
Medium
Medium
Type
Humanoid
Humanoid