Solar
15 fields differ · 10 identical
The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar’s hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.
The solar makes two greatsword attacks.
The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.
The solar knows if it hears a lie.
The solar knows if it hears a lie.
The solar has advantage on saving throws against spells and other magical effects.
The solar has Advantage on saving throws against spells and other magical effects.