Solar

2014 SRD2014
2024 SRD2024

15 fields differ · 10 identical

Actions
Divine Aid (3/Day)added
Flying Sword
Description

The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar’s hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.

Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (4d6 + 8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.

Name
Flying Sword
Flying Sword
Greatswordremoved
Healing Touch (4/Day)removed
Multiattack
Description

The solar makes two greatsword attacks.

The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.

Name
Multiattack
Multiattack
Slaying Bowadded
Slaying Longbowremoved
Spellcastingadded
Alignment
lawful good
Lawful Good
Armor Class
21 (natural armor)
21
Damage Immunities
NecroticPoison
PoisonRadiant
Damage Resistances
BludgeoningPiercingRadiantSlashing
Hit Dice
18d10 + 144
22d10 + 176
Hit Points
243
297
Initiative
Bonus
20
Passive
30
Languages
all, telepathy 120 ft.
All; telepathy 120 ft.
Legendary Actions
Blinding Gazeadded
Blinding Gaze (Costs 3 Actions)removed
Radiant Teleportadded
Searing Burst (Costs 2 Actions)removed
Teleportremoved
Saving Throw Proficiencies
intwischa
Senses
truesight 120 ft., passive Perception 24
Truesight 120 ft.; Passive Perception 24
Speed
50 ft., fly 150 ft.
50 ft., Fly 150 ft. (hover)
Subtype
Angel
Traits
Angelic Weaponsremoved
Divine Awareness
Description

The solar knows if it hears a lie.

The solar knows if it hears a lie.

Name
Divine Awareness
Divine Awareness
Exalted Restorationadded
Innate Spellcastingremoved
Legendary Resistance (4/Day)added
Magic Resistance
Description

The solar has advantage on saving throws against spells and other magical effects.

The solar has Advantage on saving throws against spells and other magical effects.

Name
Magic Resistance
Magic Resistance
10 identical fields
Ability Scores
Cha
30
30
Con
26
26
Dex
22
22
Int
25
25
Str
26
26
Wis
25
25
Challenge Rating
21
21
Condition Immunities
charmedexhaustionfrightenedpoisoned
charmedexhaustionfrightenedpoisoned
Damage Vulnerabilities
Description
Legendary Actions Per Round
Name
Solar
Solar
Size
Large
Large
Skills
Perception +14
Perception +14
Type
Celestial
Celestial
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