Treant

2014 SRD2014
2024 SRD2024

6 fields differ · 19 identical

Actions
Animate Trees (1/Day)
Description

The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.

Name
Animate Trees (1/Day)
Animate Trees (1/Day)
Hail of Barkadded
—
Multiattack
Description

The treant makes two slam attacks.

The treant makes two Slam attacks.

Name
Multiattack
Multiattack
Rockremoved
—
Slam
Description

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.

Name
Slam
Slam
Alignment
chaotic good
Chaotic Good
Armor Class
16 (natural armor)
16
Initiative
Bonus
—
3
Passive
—
13
Senses
passive Perception 13
Passive Perception 13
Traits
False Appearanceremoved
—
Siege Monster
Description

The treant deals double damage to objects and structures.

The treant deals double damage to objects and structures.

Name
Siege Monster
Siege Monster
19 identical fields
Ability Scores
Cha
12
12
Con
21
21
Dex
8
8
Int
12
12
Str
23
23
Wis
16
16
Challenge Rating
9
9
Condition Immunities
—
—
Damage Immunities
—
—
Damage Resistances
BludgeoningPiercing
BludgeoningPiercing
Damage Vulnerabilities
Fire
Fire
Description
—
—
Hit Dice
12d12 + 60
12d12 + 60
Hit Points
138
138
Languages
Common, Druidic, Elvish, Sylvan
Common, Druidic, Elvish, Sylvan
Legendary Actions
—
Legendary Actions Per Round
—
—
Name
Treant
Treant
Saving Throw Proficiencies
—
—
Size
Huge
Huge
Skills
—
—
Speed
30 ft.
30 ft.
Subtype
—
—
Type
Plant
Plant
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