Worg

2014 SRD2014
2024 SRD2024

7 fields differ · 18 identical

Actions
Bite
Description

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg’s next turn has Advantage.

Name
Bite
Bite
Alignment
neutral evil
Neutral Evil
Armor Class
13 (natural armor)
13
Initiative
Bonus
1
Passive
11
Senses
darkvision 60 ft., passive Perception 14
Darkvision 60 ft.; Passive Perception 14
Traits
Keen Hearing and Smellremoved
Type
Monstrosity
Fey
18 identical fields
Ability Scores
Cha
8
8
Con
13
13
Dex
13
13
Int
7
7
Str
16
16
Wis
11
11
Challenge Rating
1/2
1/2
Condition Immunities
Damage Immunities
Damage Resistances
Damage Vulnerabilities
Description
Hit Dice
4d10 + 4
4d10 + 4
Hit Points
26
26
Languages
Goblin, Worg
Goblin, Worg
Legendary Actions
Legendary Actions Per Round
Name
Worg
Worg
Saving Throw Proficiencies
Size
Large
Large
Skills
Perception +4
Perception +4
Speed
50 ft.
50 ft.
Subtype
Back to Monsters