Zombie

2014 SRD2014
2024 SRD2024

9 fields differ · 16 identical

Actions
Slam
Description

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Name
Slam
Slam
Alignment
neutral evil
Neutral Evil
Condition Immunities
poisoned
exhaustionpoisoned
Hit Dice
3d8 + 9
2d8 + 6
Hit Points
22
15
Initiative
Bonus
-2
Passive
8
Languages
understands the languages it knew in life but can’t speak
Understands Common plus one other language but can’t speak
Senses
darkvision 60 ft., passive Perception 8
Darkvision 60 ft.; Passive Perception 8
Traits
Undead Fortitude
Description

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Name
Undead Fortitude
Undead Fortitude
16 identical fields
Ability Scores
Cha
5
5
Con
16
16
Dex
6
6
Int
3
3
Str
13
13
Wis
6
6
Armor Class
8
8
Challenge Rating
1/4
1/4
Damage Immunities
Poison
Poison
Damage Resistances
Damage Vulnerabilities
Description
Legendary Actions
Legendary Actions Per Round
Name
Zombie
Zombie
Saving Throw Proficiencies
wis
wis
Size
Medium
Medium
Skills
Speed
20 ft.
20 ft.
Subtype
Type
Undead
Undead
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