Zombie
2014 SRD2014
2024 SRD2024
9 fields differ · 16 identical
Actions
Slam
Description
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Name
Slam
Slam
Alignment
neutral evil
Neutral Evil
Condition Immunities
poisoned
exhaustionpoisoned
Hit Dice
3d8 + 9
2d8 + 6
Hit Points
22
15
Initiative
Bonus
—
-2
Passive
—
8
Languages
understands the languages it knew in life but can’t speak
Understands Common plus one other language but can’t speak
Senses
darkvision 60 ft., passive Perception 8
Darkvision 60 ft.; Passive Perception 8
Traits
Undead Fortitude
Description
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Name
Undead Fortitude
Undead Fortitude
16 identical fields
Ability Scores
Cha
5
5
Con
16
16
Dex
6
6
Int
3
3
Str
13
13
Wis
6
6
Armor Class
8
8
Challenge Rating
1/4
1/4
Damage Immunities
Poison
Poison
Damage Resistances
—
—
Damage Vulnerabilities
—
—
Description
—
—
Legendary Actions
—
Legendary Actions Per Round
—
—
Name
Zombie
Zombie
Saving Throw Proficiencies
wis
wis
Size
Medium
Medium
Skills
—
—
Speed
20 ft.
20 ft.
Subtype
—
—
Type
Undead
Undead