Alarm

2014 SRD2014
2024 SRD2024

3 fields differ · 9 identical

Casting Time
1 minute
1 minute or Ritual
Components
Material
Yes
Yes
Material Description
a tiny bell and a piece of fine silver wire
a bell and silver wire
Somatic
Yes
Yes
Verbal
Yes
Yes
Description

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental: Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area. Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.

9 identical fields
Classes
RangerWizard
RangerWizard
Concentration
No
No
Duration
8 hours
8 hours
Higher Levels
Level
1
1
Name
Alarm
Alarm
Range
30 feet
30 feet
Ritual
Yes
Yes
School
Abjuration
Abjuration
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