Branding Smite

2014 SRD2014
2024 SRD2024
Matched by a known rename, not by a shared slug.

5 fields differ · 7 identical

Casting Time
1 bonus action
Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Description

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Higher Levels

When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

The damage increases by 1d6 for each spell slot level above 2.

Name
Branding Smite
Shining Smite
School
Evocation
Transmutation
7 identical fields
Classes
Paladin
Paladin
Components
Material
No
No
Material Description
Somatic
No
No
Verbal
Yes
Yes
Concentration
Yes
Yes
Duration
Concentration, up to 1 minute
Concentration, up to 1 minute
Level
2
2
Range
Self
Self
Ritual
No
No
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