Chill Touch

2014 SRD2014
2024 SRD2024

4 fields differ · 8 identical

Casting Time
1 action
Action
Description

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Duration
1 round
Instantaneous
Range
120 feet
Touch
8 identical fields
Classes
SorcererWarlockWizard
SorcererWarlockWizard
Components
Material
No
No
Material Description
Somatic
Yes
Yes
Verbal
Yes
Yes
Concentration
No
No
Higher Levels
Level
0
0
Name
Chill Touch
Chill Touch
Ritual
No
No
School
Necromancy
Necromancy
Back to Spells