Compulsion

2014 SRD2014
2024 SRD2024

2 fields differ · 10 identical

Casting Time
1 action
Action
Description

Creatures of your choice that you can see within range and that can hear you must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving to try to end the effect. A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends. For the duration, you can take a Bonus Action to designate a direction that is horizontal to you. Each Charmed target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving in this way, a target repeats the save, ending the spell on itself on a success.

10 identical fields
Classes
Bard
Bard
Components
Material
No
No
Material Description
Somatic
Yes
Yes
Verbal
Yes
Yes
Concentration
Yes
Yes
Duration
Concentration, up to 1 minute
Concentration, up to 1 minute
Higher Levels
Level
4
4
Name
Compulsion
Compulsion
Range
30 feet
30 feet
Ritual
No
No
School
Enchantment
Enchantment
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