Divine Word

2014 SRD2014
2024 SRD2024

2 fields differ · 10 identical

Casting Time
1 bonus action
Bonus Action
Description

You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points: - 50 hit points or fewer: deafened for 1 minute - 40 hit points or fewer: deafened and blinded for 10 minutes - 30 hit points or fewer: blinded, deafened, and stunned for 1 hour - 20 hit points or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.

You utter a word imbued with power from the Upper Planes. Each creature of your choice in range makes a Charisma saving throw. On a failed save, a target that has 50 Hit Points or fewer suffers an effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to the current plane for 24 hours by any means short of a Wish spell. Divine Word Effects Hit Points **Effect ** 0–20 The target dies. 21–30 The target has the Blinded, Deafened, and Stunned conditions for 1 hour. 31–40 The target has the Blinded and Deafened conditions for 10 minutes. 41–50 The target has the Deafened condition for 1 minute.

10 identical fields
Classes
Cleric
Cleric
Components
Material
No
No
Material Description
Somatic
No
No
Verbal
Yes
Yes
Concentration
No
No
Duration
Instantaneous
Instantaneous
Higher Levels
Level
7
7
Name
Divine Word
Divine Word
Range
30 feet
30 feet
Ritual
No
No
School
Evocation
Evocation
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