Feeblemind

2014 SRD2014
2024 SRD2024
Matched by a known rename, not by a shared slug.

4 fields differ · 8 identical

Casting Time
1 action
Action
Components
Material
Yes
Yes
Material Description
a handful of clay, crystal, glass, or mineral spheres
a key ring with no keys
Somatic
Yes
Yes
Verbal
Yes
Yes
Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.

You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw. On a failed save, the target takes 10d12 Psychic damage and can’t cast spells or take the Magic action. At the end of every 30 days, the target repeats the save, ending the effect on a success. The effect can also be ended by the Greater Restoration, Heal, or Wish spell. On a successful save, the target takes half as much damage only.

Name
Feeblemind
Befuddlement
8 identical fields
Classes
BardDruidWarlockWizard
BardDruidWarlockWizard
Concentration
No
No
Duration
Instantaneous
Instantaneous
Higher Levels
Level
8
8
Range
150 feet
150 feet
Ritual
No
No
School
Enchantment
Enchantment
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