Giant Insect
5 fields differ · 7 identical
You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has the statistics for these creatures and resolves their actions and movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The GM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.
You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned AC 11 + the spell’s level HP 30 + 10 for each spell level above 4 Speed 40 ft., Climb 40 ft., Fly 40 ft. (Wasp only) MOD SAVE MOD SAVE MOD SAVE Str* 17 +3 +3 Dex* 13 +1 +1 Con* 15 +2 +2 Int* 4 -3 -3 Wis* 14 +2 +2 Cha* 3 -4 -4 Senses Darkvision 60 ft.; Passive Perception 12 Languages Understands the languages you know CR None (XP 0; PB equals your Proficiency Bonus) Traits Spider Climb. The insect can climb difficult surfaces, including along ceilings, without needing to make an ability check. Actions Multiattack. The insect makes a number of attacks equal to half this spell’s level (round down). **Poison Jab.*Melee Attack Roll: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d6 + 3 plus the spell’s level Piercing damage plus 1d4 Poison damage. Web Bolt (Spider Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 60 ft. Hit: 1d10 + 3 plus the spell’s level Bludgeoning damage, and the target’s Speed is reduced to 0 until the start of the insect’s next turn. Bonus Actions Venomous Spew (Centipede Only). *Constitution Saving * Throw: Your spell save DC, one creature the insect can see within 10 feet. Failure: The target has the Poisoned condition until the start of the insect’s next turn.